- Introduction to Pony: A High-Performance Actor-Based Language
- Setting Up Your Pony Development Environment
- Your First Pony Program: "Hello, World!"
- Understanding Pony’s Basic Syntax
- Variables and Data Types in Pony
- Working with Strings in Pony
- Basic Operators in Pony: Arithmetic, String, and Logical
- Control Structures: If, Else, and Case in Pony
- Using Loops in Pony: For, While, and Do-While
- Understanding Functions in Pony
- Passing Arguments and Returning Values in Pony Functions
- Understanding the Concept of Types in Pony
- Working with Tuples in Pony
- Creating and Using Lists in Pony
- Using Maps in Pony
- Understanding Iterators in Pony
- Introduction to Object-Oriented Programming (OOP) in Pony
- Creating and Using Classes in Pony
- Understanding Actor Model and Concurrency in Pony
- What Are Actors in Pony? A Deep Dive into Actor-Based Concurrency
- Working with Actor Messaging in Pony
- Understanding Pony's Model of Ownership and Immutable References
- Actor Creation and Lifecycle in Pony
- Advanced Type System: Bounded Polymorphism in Pony
- Understanding and Using Enums in Pony
- Handling Errors in Pony: Try, Catch, and Recover
- Pattern Matching in Pony
- Creating and Using Methods in Pony Classes
- Private and Public Members in Pony Classes
- Using Recursive Functions in Pony
- Constructors and Destructors in Pony
- Understanding Pony's Garbage Collection Model
- Implementing Collections: Lists, Sets, and Maps
- Working with Streams in Pony
- Advanced Data Structures in Pony
- Concurrency: Managing Actor State in Pony
- Introduction to Pony’s Capabilities and Capabilities System
- Working with Actor Capabilities in Pony
- Using References and Refs in Pony
- Pony’s Type System: Understanding Subtyping and Type Constraints
- Building Simple APIs with Pony
- Working with Data Serialization in Pony
- Interfacing with External Libraries in Pony
- Debugging Techniques in Pony
- Introduction to Testing in Pony
- Unit Testing with Pony: Setting Up and Writing Tests
- Handling Input/Output in Pony
- File Handling in Pony
- Using Pony's Standard Library for Common Tasks
- Asynchronous Programming with Pony: An Actor’s Approach
- Deep Dive into Actor-Based Concurrency in Pony
- Advanced Type System Features in Pony
- Building Scalable Applications with Pony’s Actor Model
- Designing and Implementing Complex Data Structures in Pony
- Concurrency and Parallelism: Best Practices in Pony
- Performance Optimization in Pony
- Memory Management in Pony
- Advanced Error Handling and Exception Management in Pony
- Working with Higher-Order Functions in Pony
- Implementing Custom Collections in Pony
- Working with Pony’s Foreign Function Interface (FFI)
- Creating and Managing Actor Threads in Pony
- Functional Programming Techniques in Pony
- Concurrency Patterns in Pony: Futures and Promises
- Building RESTful APIs with Pony
- Creating Web Applications with Pony
- Interacting with Databases Using Pony
- Pony and GraphQL: Building Efficient APIs
- Distributed Systems: Actor Communication Across Nodes
- Implementing Microservices with Pony
- Working with Pony’s Typeclass System
- Building Reusable Libraries in Pony
- Concurrency Control and Actor Synchronization in Pony
- Security Best Practices in Pony
- Integrating Pony with Existing C or C++ Libraries
- Building and Managing Actor-based Distributed Systems
- Memory Safety and Thread Safety in Pony
- Implementing WebSockets and Real-Time Communication in Pony
- Working with Pony's HTTP Client and Server Libraries
- Automating CI/CD for Pony Projects
- Building and Deploying Scalable Systems with Pony
- Pony for Network Programming: Building Scalable Network Applications
- Testing Actor-Based Systems in Pony
- Using Pony with Docker and Kubernetes for Microservices
- Building High-Performance Distributed Systems with Pony
- Creating CLI Tools with Pony
- Advanced Networking with Pony: Creating Network Protocols
- Using Pony for Machine Learning and Data Processing
- Pony and Data Science: Building Data Pipelines
- Building Blockchain Applications with Pony
- Creating Custom Compiler Plugins for Pony
- Working with Pony in Cloud Environments (AWS, GCP, Azure)
- Scaling and Sharding in Distributed Systems with Pony
- Creating and Managing Actor Pools in Pony
- Pony and Event-Driven Programming
- Security and Encryption in Pony Applications
- Building High-Availability Systems with Pony
- Performance Profiling and Benchmarking in Pony
- Advanced Actor Messaging: Pipelines and Message Queues
- The Future of Pony: Trends, Community, and Ecosystem
These chapters provide a comprehensive guide to learning Pony, starting with the basic concepts of the language, moving through intermediate features like concurrency and error handling, and progressing to advanced topics such as distributed systems, performance optimization, and integration with external systems. Whether you're a beginner or an experienced developer, these topics will help you fully harness the power of Pony for building efficient, scalable, and concurrent applications.