- Introduction to Mercury: What is Mercury and Why Learn It?
- Installing Mercury: Setting Up the Development Environment
- Your First Mercury Program: "Hello, World!"
- Understanding Mercury Syntax: Basic Structure and Layout
- Mercury Data Types: Integers, Floating Points, and Booleans
- Working with Variables and Constants in Mercury
- Basic Arithmetic in Mercury: Performing Calculations
- Introduction to Mercury's Pure Logic Paradigm
- Control Flow in Mercury:
if
, else
, and switch
- Working with Lists in Mercury: Creating, Accessing, and Modifying
- Functions in Mercury: Defining and Calling Functions
- Introduction to Mercury's Type System: Types and Polymorphism
- Understanding Logic Variables in Mercury: Unification and Backtracking
- Conditional Expressions in Mercury: Using
case
and if-else
- Recursion in Mercury: Understanding Recursive Functions
- Introduction to Mercury's Determinism System
- Pattern Matching in Mercury:
case
and switch
- Working with Strings in Mercury: Manipulating Text
- Handling Errors in Mercury: Using Exceptions and
throw
- Input and Output in Mercury: Reading and Printing Data
- Mercury's Module System: Structuring Programs with Modules
- Using
import
and export
in Mercury
- Lists and Arrays in Mercury: Advanced List Operations
- Understanding Mercury’s Ground and Free Variables
- Working with Tuples in Mercury
- Complex Data Structures in Mercury: Records and Arrays
- Higher-Order Functions in Mercury: Functions as Arguments
- Using Mercury's Built-in Libraries:
list
, string
, io
- Working with Multi-argument Functions in Mercury
- Determinism in Mercury: Understanding
det
, semidet
, and nondet
- Advanced Recursion Techniques in Mercury: Tail Recursion and Accumulators
- Understanding Mercury’s Lazy Evaluation
- Introducing Mercury's Foreign Function Interface (FFI)
- Abstract Data Types in Mercury: Defining New Types
- Building Custom Data Structures in Mercury: Lists, Trees, and Graphs
- Introduction to Mercury’s Concurrency Model
- Managing State in Mercury: Using State Variables and Updates
- Using Mercury's I/O System for File Handling
- Using Mercury's Standard Library: Regular Expressions and Pattern Matching
- Optimizing Mercury Code: Profiling and Performance Tuning
- Testing Mercury Programs: Unit Testing and Debugging Tools
- Error Handling in Mercury: Using
throw
and catch
- Using Mercury for String Manipulation and Parsing
- Converting Between Data Types in Mercury
- Working with Arrays and Lists Efficiently in Mercury
- Understanding Mercury’s Type Classes and Instances
- Mercury’s Module System: Advanced Usage and Best Practices
- Building and Using Abstract Syntax Trees (ASTs) in Mercury
- Introduction to Mercury’s Constraint Logic Programming
- Writing and Using Mercury Libraries: Creating Reusable Code
- Advanced Pattern Matching in Mercury: Complex Matching and Guards
- Advanced Recursion and Optimization in Mercury
- Understanding Mercury's Coroutines for Concurrent Programming
- Implementing Algorithms in Mercury: Sorting, Searching, and Graphs
- Advanced Type System in Mercury: Type Inference and Polymorphism
- Using Mercury for Symbolic Computation and Mathematics
- Metaprogramming in Mercury: Writing Code That Writes Code
- Memory Management and Garbage Collection in Mercury
- Understanding Mercury’s Foreign Function Interface (FFI) in Detail
- Parallel Programming in Mercury: Using Concurrency Constructs
- Advanced Debugging in Mercury: Trace and Debugging Tools
- Using Mercury for High-Performance Computing (HPC)
- Mercury's Unification and Backtracking: Deep Dive
- Advanced Error Handling in Mercury: Using
throw
, catch
, and Exception Handling
- Functional Logic Programming in Mercury: Higher-Order Logic
- Implementing Dynamic Programming Solutions in Mercury
- Building a Domain-Specific Language (DSL) with Mercury
- Mercury for Real-Time Systems Programming
- Using Mercury for Natural Language Processing (NLP)
- Mercury's Constraints System: Advanced Usage
- Creating and Using Mercury's Meta-Interpreters
- Understanding Mercury's Polymorphism: Parametric and Ad-hoc
- Implementing Genetic Algorithms in Mercury
- Mercury's Foreign Code Interface: Interfacing with C and Other Languages
- Using Mercury for AI Programming: Search Algorithms and Heuristics
- Advanced Data Structures in Mercury: Trees, Hashes, and Graphs
- Mercury for Compiler Construction: Writing Parsers and Lexers
- Working with Mercury's Compiler Optimizations
- Functional Reactive Programming in Mercury
- Using Mercury for Knowledge Representation and Reasoning
- Building Scalable Systems with Mercury’s Concurrency Model
- Implementing Monads and Other Functional Constructs in Mercury
- Mercury’s Meta-Programming: Reflection and Code Transformation
- Writing Distributed Systems in Mercury: Message Passing and Coordination
- Mercury for Distributed Databases and Distributed Computing
- Using Mercury for Simulation and Modeling
- Integrating Mercury with Databases: Query Languages and Data Persistence
- Writing Secure Code in Mercury: Best Practices and Security Models
- Introduction to Mercury’s Garbage Collection System
- Implementing Machine Learning Algorithms in Mercury
- Using Mercury for High-Level Simulation in Scientific Computing
- Building High-Performance Applications in Mercury
- Using Mercury in Financial Modeling and Risk Management
- Performance Tuning Mercury Programs: Profiling and Bottlenecks
- Implementing Cryptographic Algorithms in Mercury
- Using Mercury for Automated Theorem Proving
- Building Web Applications in Mercury: HTTP and Web Servers
- Mercury for Systems Programming: Low-Level Systems Interfacing
- Mercury for Robotics: Sensor Integration and Control Systems
- The Future of Mercury: Trends, Libraries, and Evolving Practices
This list takes learners from an introduction to Mercury’s syntax and basic programming concepts to more advanced topics like concurrency, metaprogramming, functional logic programming, optimization, and using Mercury for various domains such as AI, simulation, high-performance computing, and web development. It provides a deep dive into both the theoretical and practical aspects of programming with Mercury.