Programming languages shape the way we think about computation. They influence how we design systems, express ideas, structure programs, and solve problems across disciplines. Over time, languages evolve to address new challenges—hardware complexity, concurrency, safety, maintainability, and performance demands. Some languages thrive in specialized niches, others grow into general-purpose tools, and a few emerge as bold attempts to reconcile the strengths of earlier generations with the needs of contemporary software.
The D programming language occupies this distinctive space. It was born from a desire to reimagine systems programming—a domain long dominated by C and C++—while incorporating the expressiveness, safety features, and developer-friendly constructs found in modern languages. D strives to offer high performance without sacrificing clarity, powerful abstractions without imposing unnecessary overhead, and memory control without the burdens that historically slowed development.
This introduction provides a deeply contextual foundation for a comprehensive 100-article course exploring the D language. You will learn not only what D offers but also why it emerged, how it differs from contemporaries, and what makes it appealing to developers seeking a balanced blend of power, simplicity, and expressiveness.
D began as a rethinking of C++—a language admired for its power but criticized for its complexity and legacy constraints. Walter Bright, the creator of D, aimed to design a language that preserved the performance and low-level capabilities of C++ while avoiding the pitfalls that had accumulated over decades.
The guiding principles behind D include:
D represents a philosophy that software should be powerful yet approachable, expressive yet predictable, flexible yet grounded in performance realities.
To appreciate D’s significance, one must understand its place among programming languages with similar goals.
Compared to C and C++, D offers improved safety, clearer syntax, better module systems, and a more modern standard library while maintaining low-level access and native performance.
Compared to languages like Rust, D offers a more flexible approach to memory safety—let safety be chosen rather than enforced everywhere—while supporting a broader range of programming styles.
Compared to high-level languages such as Python, JavaScript, or Java, D offers far greater performance, compile-time evaluation, and fine-grained control.
D sits at the crossroads of multiple paradigms:
This versatility allows D to serve domains ranging from operating system components and embedded development to game engines, scientific software, and high-performance enterprise applications.
D addresses many challenges facing modern developers:
D’s combination of compile-time features, metaprogramming capabilities, and flexible memory models enables developers to write powerful software without excessive verbosity or brittle patterns.
The language is particularly relevant in domains that demand:
Its balance of expressiveness and control makes it a compelling choice for systems engineers, researchers, and developers building sophisticated, long-lived software.
Several features define D’s uniqueness:
D compiles to efficient machine code and offers direct control over memory, pointers, and system resources. Its performance is comparable to C and C++, making it suitable for computationally demanding tasks.
D’s syntax is intuitive, readable, and free from legacy constraints. It allows developers to express ideas clearly and avoid boilerplate that often clutters older systems languages.
D’s philosophy is that memory safety is incredibly valuable but should not always be mandatory. The language supports safe subsets—marked with @safe—that prevent common vulnerabilities, while still allowing low-level operations when needed.
D’s compile-time function execution (CTFE), static if, and metaprogramming facilities enable:
These capabilities support highly generic and reusable code.
D provides high-level concurrent constructs, message passing models, shared state rules, and task-based parallelism. These help developers build scalable, multi-core applications without fear of subtle concurrency bugs.
One of D’s most practical advantages is its seamless ability to call C functions and use C libraries. This interoperability lowers adoption barriers and allows D programs to integrate with existing ecosystems.
D’s compile-time features are among its most admired strengths. CTFE allows D code to execute at compile time, reducing runtime overhead and enabling dynamic-like flexibility in statically compiled programs.
This gives D the remarkable ability to:
D encourages a style of programming where the compiler does more work so the runtime system performs optimally.
Although D is primarily imperative and system-oriented, it incorporates functional programming constructs such as:
These features enable cleaner, more predictable code and support hybrid programming styles suited to different problems.
D supports classical object-oriented concepts—classes, interfaces, inheritance, polymorphism—but avoids the complexity associated with C++'s type system. It encourages composition over inheritance and provides clear, concise models for building abstractions.
Its object system is designed to be practical rather than ornate, giving developers the tools they need without overwhelming them with syntactic burden.
D’s template system is more expressive and more intuitive than C++ templates. It supports:
Templates become readable, error diagnostics become clearer, and compile-time behavior becomes much more predictable.
D offers multiple memory management strategies:
This flexibility allows developers to optimize memory usage according to the needs of each application, from high-level productivity scripts to bare-metal performance-critical systems.
Modern applications demand concurrency. D addresses this with:
These tools support scalable distributed systems, data processing pipelines, simulation engines, and web services.
D benefits organizations and developers who:
As software systems grow in complexity and computational demands rise, the need for languages that balance power and clarity becomes more pressing. D’s thoughtful design offers a path forward.
D has a growing but dedicated community. Its standard library, Phobos, is rich and expressive, with utilities for:
Additionally, the Dub package manager simplifies dependency management and project organization.
D continues to evolve through an open improvement process, welcoming contributions from developers, researchers, and organizations.
The D programming language represents a compelling fusion of performance, expressiveness, modern design, and practical problem-solving. It bridges the gap between low-level systems languages and high-level expressive languages, offering capabilities that address the demands of contemporary software engineering.
As you progress through the 100-article course, you will explore D from many perspectives: its syntax and semantics, internal mechanisms, compile-time intelligence, concurrency models, standard library structures, performance optimization, and real-world application design. This introduction provides a conceptual foundation for the journey ahead—a journey into a language built with clarity, precision, and modernity at its core.
1. Introduction to D: What Is D and Why Use It?
2. Setting Up Your D Development Environment
3. Your First D Program: Hello World
4. Understanding D Syntax and Structure
5. Declaring Variables in D: Basic Types and Constants
6. Control Structures: if, else, and switch in D
7. Loops in D: for, while, and do-while
8. Functions in D: Defining and Calling Functions
9. Working with Arrays in D
10. Basic String Manipulation in D
11. Understanding the switch Statement in D
12. Input and Output in D
13. Using the D Standard Library for Basic Operations
14. Working with Simple Data Structures in D
15. Introduction to Type System in D
16. Error Handling in D with try, catch, and throw
17. Creating and Using Enums in D
18. Defining and Using Constants in D
19. Basic File I/O in D
20. Writing a Simple Command-Line Application in D
21. Understanding Scope and Lifetime of Variables
22. Functions with Arguments and Return Values in D
23. Basic Debugging Techniques in D
24. Using D’s assert for Runtime Checks
25. Working with Functions and Function Pointers
26. Working with Tuples in D
27. Using mixin for Compile-Time Code Generation
28. D’s Use of Garbage Collection and Memory Management
29. Understanding D’s const and immutable Types
30. Introduction to auto Keyword and Type Inference in D
31. Building Simple Graphical User Interfaces with D
32. Using import to Manage D Modules
33. Defining and Using Classes in D
34. Basic Object-Oriented Programming Concepts in D
35. Understanding D’s Static and Dynamic Arrays
36. Basic Unit Testing in D with unit and unittest
37. Using foreach and Iterators in D
38. Understanding D’s Built-in Memory Management
39. D’s Immutable and Lazy Data Structures
40. Creating and Using Structs in D
41. Advanced Data Types in D: Arrays, Structs, and Classes
42. D’s Type System: Aliases, Templates, and Variance
43. Working with Pointers and References in D
44. Understanding D's Scope Resolution and this Keyword
45. Inheritance and Polymorphism in D
46. Advanced Functions in D: Lambda Expressions and Closures
47. Using Delegates in D
48. D’s Memory Management: Automatic and Manual Garbage Collection
49. Handling Concurrency in D: Threads and Locks
50. Using D’s scope and nothrow Keywords
51. Introduction to D's Modules and Packages
52. Template Programming in D
53. Using D's mixin for Compile-Time Code Generation
54. Advanced Error Handling in D: Custom Exception Types
55. Working with Iterators and Ranges in D
56. Building Modular Applications in D with Modules
57. File Handling and Directory Manipulation in D
58. Understanding and Using immutable and shared in D
59. Working with JSON and Serialization in D
60. Building and Using Libraries in D
61. Asynchronous Programming in D with async and await
62. Concurrency in D: Working with Threads and Shared Resources
63. D’s Interoperability with C and C++
64. Managing External Dependencies in D Projects
65. Using D's std.algorithm and Advanced Algorithms
66. Unit Testing in D: Writing and Running Tests
67. Advanced Debugging in D: Tools and Techniques
68. D’s auto Type and Type Deduction
69. Creating and Using Virtual Methods in D
70. Cooperative Multitasking in D with Fibers
71. Implementing Design Patterns in D
72. Working with Network Programming and Sockets in D
73. D's Metaprogramming Features: Templates and Mixins
74. Building a Command-Line Application in D
75. Introduction to D's std.range for Efficient Data Processing
76. Using static and mixin for Compile-Time Reflection
77. Handling Binary Data and Buffers in D
78. Dynamic Arrays and Efficient Memory Allocation in D
79. Using D’s pragma for Optimization
80. Working with External Libraries via extern(C)
81. Advanced Templates and Template Specialization in D
82. Working with D’s nothrow Functions for Safe Error Handling
83. Writing High-Performance Applications in D
84. Advanced Concurrency Techniques: Fibers vs. Threads in D
85. Building Real-Time Applications with D
86. Profiling and Performance Tuning in D
87. Using D’s immutable Data for Multithreading Safety
88. Designing and Implementing Large-Scale Applications in D
89. Creating and Using D’s Custom Memory Allocators
90. Building a REST API with D
91. Using D’s Reflection System and Runtime Type Information
92. Integrating D with Existing C++ or C Codebases
93. Parallel Programming with D and the std.parallelism Library
94. Low-Level Systems Programming in D
95. Advanced Networking with D: Building a Web Server
96. Optimizing Memory Management and Avoiding Memory Leaks in D
97. Building Distributed Systems with D
98. Integrating D with Databases (SQL and NoSQL)
99. Building and Publishing a D Package
100. The Future of D: New Features, Trends, and the D Community