This list focuses on using Substance Painter for creating assets for graphics and animation, from basic techniques to advanced workflows.
I. Substance Painter Fundamentals (1-10)
- Welcome to Substance Painter: Texturing Masterclass
 
- Navigating the Substance Painter Interface
 
- Understanding the Shelf and Resources
 
- Creating Your First Substance Painter Project
 
- Working with Layers and Masks
 
- Understanding Texture Sets and UV Maps
 
- Introduction to Painting Tools and Brushes
 
- Baking Maps: The Foundation of Realistic Textures
 
- Previewing Your Textures in Real-Time
 
- Saving and Exporting Your Substance Painter Projects
 
II. Texturing Basics (11-25)
- Understanding PBR (Physically Based Rendering)
 
- Working with Base Color, Roughness, and Metallic Channels
 
- Introduction to Normal Maps and Height Maps
 
- Creating Realistic Materials: Metal, Wood, and Fabric
 
- Texturing Simple Objects: Cubes, Spheres, and Cylinders
 
- Using Fill Layers and Generators
 
- Applying Smart Materials and Smart Masks
 
- Painting with Alphas and Stencils
 
- Introduction to ID Maps and Color Selection
 
- Working with Color IDs for Material Variation
 
- Creating Clean and Organized Texture Sets
 
- Understanding Texel Density and Resolution
 
- Preparing Models for Texturing in Substance Painter
 
- Importing and Exporting Textures
 
- Setting Up Texture Sets for Different Render Engines
 
III. Advanced Painting Techniques (26-40)
- Layer Masking and Blending Modes
 
- Creating Complex Textures with Multiple Layers
 
- Painting Details and Imperfections
 
- Using Generators and Filters for Procedural Texturing
 
- Creating Custom Brushes and Alphas
 
- Painting with Different Brush Strokes and Techniques
 
- Introduction to Hand-Painting Textures
 
- Texturing Characters and Creatures
 
- Painting Skin, Hair, and Clothing
 
- Texturing Weapons and Props
 
- Creating Stylized Textures
 
- Working with Non-Destructive Workflows
 
- Using the Projection Tool for Seamless Texturing
 
- Introduction to Scattering and Subsurface Scattering
 
- Painting with Color and Value in Mind
 
IV. Working with Smart Materials and Generators (41-55)
- Understanding Smart Materials and Their Properties
 
- Customizing Smart Materials for Specific Needs
 
- Creating Your Own Smart Materials
 
- Working with Generators and Their Parameters
 
- Combining Generators for Complex Effects
 
- Introduction to Anchor Points
 
- Using Anchor Points for Procedural Texturing
 
- Creating Custom Generators
 
- Understanding the Power of Proceduralism
 
- Building a Library of Smart Materials and Generators
 
- Using Smart Masks for Selective Texturing
 
- Creating Weathering and Damage Effects
 
- Adding Dust, Dirt, and Grime
 
- Texturing Environments and Landscapes
 
- Creating Realistic Surfaces with Smart Materials
 
V. Baking and ID Maps (56-70)
- Understanding Baking Maps and Their Importance
 
- Baking Normal Maps, Ambient Occlusion Maps, and Curvature Maps
 
- Baking World Space Normals and Position Maps
 
- Baking Thickness Maps and Cavity Maps
 
- Baking ID Maps from High-Poly Models
 
- Using ID Maps for Material Selection and Masking
 
- Creating Custom ID Maps
 
- Baking Maps in Substance Painter
 
- Baking Maps in External Baking Software
 
- Troubleshooting Baking Issues
 
- Optimizing Baking Performance
 
- Understanding the Different Baking Options
 
- Using the Match by Name Feature
 
- Baking from Multiple High-Poly Meshes
 
- Baking for Low-Poly Models
 
VI. Texturing for Animation (71-85)
- Creating Textures for Animated Characters
 
- Preparing Textures for Rigging and Skinning
 
- Texturing Props and Assets for Animation
 
- Creating Seamless Textures for Environments
 
- Understanding Texture Atlases
 
- Creating Texture Variations for Animation
 
- Optimizing Textures for Real-Time Performance
 
- Working with UDIM Tiles
 
- Texturing for Different Animation Styles
 
- Creating Textures for VFX
 
- Texturing for Game Development
 
- Texturing for Film and Television
 
- Texturing for VR/AR
 
- Preparing Textures for Export to Animation Software
 
- Understanding Animation Texture Requirements
 
VII. Advanced Substance Painter Techniques (86-100)
- Creating Custom Stencils and Alphas
 
- Working with the Clone Stamp Tool
 
- Using the Color Picker and Eyedropper
 
- Creating Custom Color Palettes
 
- Working with the Fill Tool and Color Selection
 
- Using the Geometry Masking Tool
 
- Creating Custom Masks with the Brush Tool
 
- Working with the Mesh Fill Tool
 
- Using the UV Tile Tool
 
- Creating Custom Projects and Templates
 
- Managing Substance Painter Projects
 
- Integrating Substance Painter with Other Software
 
- Troubleshooting Substance Painter Issues
 
- Substance Painter Tips and Tricks
 
- The Future of Texturing with Substance Painter