This list focuses on using Substance Painter for creating assets for graphics and animation, from basic techniques to advanced workflows.
I. Substance Painter Fundamentals (1-10)
- Welcome to Substance Painter: Texturing Masterclass
- Navigating the Substance Painter Interface
- Understanding the Shelf and Resources
- Creating Your First Substance Painter Project
- Working with Layers and Masks
- Understanding Texture Sets and UV Maps
- Introduction to Painting Tools and Brushes
- Baking Maps: The Foundation of Realistic Textures
- Previewing Your Textures in Real-Time
- Saving and Exporting Your Substance Painter Projects
II. Texturing Basics (11-25)
- Understanding PBR (Physically Based Rendering)
- Working with Base Color, Roughness, and Metallic Channels
- Introduction to Normal Maps and Height Maps
- Creating Realistic Materials: Metal, Wood, and Fabric
- Texturing Simple Objects: Cubes, Spheres, and Cylinders
- Using Fill Layers and Generators
- Applying Smart Materials and Smart Masks
- Painting with Alphas and Stencils
- Introduction to ID Maps and Color Selection
- Working with Color IDs for Material Variation
- Creating Clean and Organized Texture Sets
- Understanding Texel Density and Resolution
- Preparing Models for Texturing in Substance Painter
- Importing and Exporting Textures
- Setting Up Texture Sets for Different Render Engines
III. Advanced Painting Techniques (26-40)
- Layer Masking and Blending Modes
- Creating Complex Textures with Multiple Layers
- Painting Details and Imperfections
- Using Generators and Filters for Procedural Texturing
- Creating Custom Brushes and Alphas
- Painting with Different Brush Strokes and Techniques
- Introduction to Hand-Painting Textures
- Texturing Characters and Creatures
- Painting Skin, Hair, and Clothing
- Texturing Weapons and Props
- Creating Stylized Textures
- Working with Non-Destructive Workflows
- Using the Projection Tool for Seamless Texturing
- Introduction to Scattering and Subsurface Scattering
- Painting with Color and Value in Mind
IV. Working with Smart Materials and Generators (41-55)
- Understanding Smart Materials and Their Properties
- Customizing Smart Materials for Specific Needs
- Creating Your Own Smart Materials
- Working with Generators and Their Parameters
- Combining Generators for Complex Effects
- Introduction to Anchor Points
- Using Anchor Points for Procedural Texturing
- Creating Custom Generators
- Understanding the Power of Proceduralism
- Building a Library of Smart Materials and Generators
- Using Smart Masks for Selective Texturing
- Creating Weathering and Damage Effects
- Adding Dust, Dirt, and Grime
- Texturing Environments and Landscapes
- Creating Realistic Surfaces with Smart Materials
V. Baking and ID Maps (56-70)
- Understanding Baking Maps and Their Importance
- Baking Normal Maps, Ambient Occlusion Maps, and Curvature Maps
- Baking World Space Normals and Position Maps
- Baking Thickness Maps and Cavity Maps
- Baking ID Maps from High-Poly Models
- Using ID Maps for Material Selection and Masking
- Creating Custom ID Maps
- Baking Maps in Substance Painter
- Baking Maps in External Baking Software
- Troubleshooting Baking Issues
- Optimizing Baking Performance
- Understanding the Different Baking Options
- Using the Match by Name Feature
- Baking from Multiple High-Poly Meshes
- Baking for Low-Poly Models
VI. Texturing for Animation (71-85)
- Creating Textures for Animated Characters
- Preparing Textures for Rigging and Skinning
- Texturing Props and Assets for Animation
- Creating Seamless Textures for Environments
- Understanding Texture Atlases
- Creating Texture Variations for Animation
- Optimizing Textures for Real-Time Performance
- Working with UDIM Tiles
- Texturing for Different Animation Styles
- Creating Textures for VFX
- Texturing for Game Development
- Texturing for Film and Television
- Texturing for VR/AR
- Preparing Textures for Export to Animation Software
- Understanding Animation Texture Requirements
VII. Advanced Substance Painter Techniques (86-100)
- Creating Custom Stencils and Alphas
- Working with the Clone Stamp Tool
- Using the Color Picker and Eyedropper
- Creating Custom Color Palettes
- Working with the Fill Tool and Color Selection
- Using the Geometry Masking Tool
- Creating Custom Masks with the Brush Tool
- Working with the Mesh Fill Tool
- Using the UV Tile Tool
- Creating Custom Projects and Templates
- Managing Substance Painter Projects
- Integrating Substance Painter with Other Software
- Troubleshooting Substance Painter Issues
- Substance Painter Tips and Tricks
- The Future of Texturing with Substance Painter