Here are 100 chapter titles for a Sketch course, progressing from beginner to advanced levels, covering both graphics and animation aspects:
I. Foundations & Interface (1-10)
- Welcome to Sketch: Your Creative Canvas
 
- Navigating the Interface: Tools and Panels
 
- Understanding Layers: The Building Blocks
 
- Working with Artboards: Setting the Stage
 
- Basic Shapes: Circles, Rectangles, and More
 
- Mastering the Pen Tool: Precision Drawing
 
- Text Essentials: Typography and Styling
 
- Color Basics: Palettes, Gradients, and Opacity
 
- Saving and Exporting: Different File Formats
 
- Setting Preferences: Customizing Your Workflow
 
II. Core Graphics Techniques (11-30)
- Vector Graphics: Scalability and Precision
 
- Boolean Operations: Combining Shapes
 
- Working with Images: Importing and Masking
 
- Creating Icons: Design Principles and Best Practices
 
- Designing Logos: From Concept to Vector
 
- Illustration Fundamentals: Drawing and Shading
 
- Mastering Gradients: Creating Depth and Texture
 
- Patterns and Textures: Adding Visual Interest
 
- Working with Shadows and Blur Effects
 
- Styling Objects: Borders, Fills, and Effects
 
- Creating Mockups: Showcasing Your Designs
 
- Designing UI Elements: Buttons, Forms, and Icons
 
- Responsive Design: Adapting to Different Screens
 
- Prototyping Basics: Creating Interactive Flows
 
- Using Symbols: Reusable Components
 
- Sharing and Collaboration: Working with Teams
 
- Version Control: Tracking Your Design Changes
 
- Organizing Your Files: Best Practices
 
- Optimizing for Web: Reducing File Size
 
- Accessibility in Design: Creating Inclusive Interfaces
 
III. Advanced Graphics Techniques (31-50)
- Advanced Pen Tool Techniques: Complex Shapes
 
- Mastering Boolean Operations: Intricate Designs
 
- Creating Custom Shapes: Beyond the Basics
 
- Advanced Typography: Hierarchy and Composition
 
- Working with Raster Images: Editing and Enhancing
 
- Creating Realistic Illustrations: Shading and Lighting
 
- Designing with Grids: Structure and Balance
 
- Applying Blend Modes: Creative Effects
 
- Working with Libraries: Sharing Assets
 
- Creating Design Systems: Consistency and Scalability
 
- Designing for Different Platforms: iOS, Android, Web
 
- Prototyping with Animations: Microinteractions
 
- Using Plugins: Extending Sketch's Functionality
 
- Creating Data Visualizations: Charts and Graphs
 
- Designing Landing Pages: Effective Layouts
 
- Designing Mobile Apps: User-Centered Approach
 
- Creating Illustrations for Web and Mobile
 
- Working with 3D Elements in Sketch
 
- Advanced Color Management: Color Profiles
 
- Performance Optimization: Handling Large Files
 
IV. Introduction to Animation (51-60)
- Animation Principles: Timing, Easing, and More
 
- Understanding Keyframes: Setting Animation Points
 
- Creating Basic Animations: Transitions and Fades
 
- Animating Properties: Position, Scale, Opacity
 
- Using the Timeline: Controlling Animation Flow
 
- Easing Functions: Creating Natural Movement
 
- Animating with Symbols: Reusable Animations
 
- Creating Microinteractions: Enhancing User Experience
 
- Exporting Animations: Different Formats (GIF, MP4)
 
- Introduction to Sketch's Animation Features
 
V. Intermediate Animation Techniques (61-80)
- Advanced Keyframing: Complex Animations
 
- Working with Timelines: Precise Control
 
- Creating Smooth Animations: Refining Timing and Easing
 
- Animating with Masks: Revealing and Hiding Elements
 
- Creating Character Animations: Basic Techniques
 
- Animating UI Elements: Buttons, Icons, and More
 
- Designing Animated Prototypes: Interactive Experiences
 
- Using Plugins for Animation: Extending Functionality
 
- Creating Animated GIFs: Looping Animations
 
- Exporting Animations for Web and Mobile
 
- Animating with Constraints: Maintaining Relationships
 
- Creating Physics-Based Animations: Realistic Movement
 
- Animating with Sound: Adding Audio to Your Animations
 
- Creating Animated Logos: Dynamic Branding
 
- Animating Data Visualizations: Bringing Data to Life
 
- Designing Animated Illustrations: Storytelling through Motion
 
- Creating Interactive Animations: User-Triggered Effects
 
- Optimizing Animations: Performance and File Size
 
- Advanced Easing Techniques: Custom Curves
 
- Animating with Multiple Artboards: Complex Scenes
 
VI. Advanced Animation Techniques (81-100)
- Advanced Character Animation: Rigging and Skinning
 
- Creating 3D Animations: Integrating with 3D Software
 
- Animating with Code: Scripting Animations
 
- Advanced Timeline Management: Organizing Complex Animations
 
- Creating Interactive Storytelling Experiences: Animated Narratives
 
- Designing Animated Explainer Videos: Communicating Concepts
 
- Advanced Particle Systems: Creating Effects like Smoke and Fire
 
- Animating with Expressions: Dynamic and Automated Animations
 
- Creating Motion Graphics: Dynamic Text and Visuals
 
- Advanced Animation Plugins: Exploring Specialized Tools
 
- Optimizing Animations for Different Platforms: Web, Mobile, Video
 
- Collaborative Animation Workflows: Working with Teams
 
- Creating Animated Prototypes for User Testing
 
- Advanced Animation Techniques for UI/UX Design
 
- Exploring Experimental Animation Techniques
 
- Creating Augmented Reality Experiences with Animation
 
- Animating with Data: Dynamic Content Updates
 
- Building a Portfolio of Animation Work
 
- The Future of Animation: Trends and Technologies
 
- Mastering Sketch for Graphics and Animation: A Complete Guide