These chapter titles cover Rhino's capabilities for graphics, visualization, and animation, progressing from beginner to advanced:
I. Foundations & Interface (1-10)
- Welcome to Rhino: Your 3D Modeling Powerhouse
- Navigating the Interface: Commands, Panels, and Viewports
- Understanding the Command Line: Input and Options
- Working with Files: Saving, Opening, and Importing
- Customizing Your Workspace: Preferences and Settings
- Basic Navigation: View Manipulation and Zoom
- Object Selection: Methods and Filters
- Layers: Organizing Your Model
- Properties: Object Information and Attributes
- Help and Documentation: Learning Resources
II. 2D Drawing & Curves (11-20)
- Drawing Basic Shapes: Lines, Circles, and Arcs
- Working with Curves: Freeform and Precise
- Curve Editing: Control Points and Manipulation
- Splines: Creating Smooth Curves
- Polycurves: Combining Curve Segments
- Curve Booleans: Combining and Trimming Curves
- Text and Dimensions: Adding Annotations
- Hatching: Filling Areas with Patterns
- 2D Drafting Tools: Precision Drawing Aids
- Importing and Exporting 2D Data
III. 3D Modeling Fundamentals (21-40)
- Creating Solids: Extrusion and Revolution
- Surface Creation: Lofting and Sweeping
- Mesh Creation: From Curves and Surfaces
- Solid Editing: Boolean Operations and Filleting
- Surface Editing: Control Point Manipulation and Trimming
- Mesh Editing: Refining and Repairing Meshes
- Transforming Objects: Move, Copy, Rotate, Scale
- Arraying Objects: Creating Multiple Instances
- Grouping and Ungrouping: Organizing Objects
- Working with Subobjects: Selecting Parts of Objects
- Introduction to NURBS: Understanding Surface Representation
- Creating and Editing NURBS Surfaces: Advanced Techniques
- Understanding Surface Continuity: G0, G1, G2
- Working with Meshes: Converting NURBS to Meshes
- Mesh Repair Tools: Fixing Mesh Errors
- Solid Modeling Workflow: From Concept to Finished Model
- Surface Modeling Workflow: Creating Complex Shapes
- Hybrid Modeling: Combining Solids and Surfaces
- Importing and Exporting 3D Models: Different File Formats
- 3D Printing Preparation: Preparing Models for Printing
IV. Rendering & Visualization (41-60)
- Introduction to Rendering: Creating Images
- Setting Up the Scene: Lighting and Environment
- Applying Materials: Textures and Appearances
- Working with Cameras: Perspectives and Views
- Rendering Settings: Quality and Performance
- Rendering Plugins: Expanding Rendering Capabilities
- Creating Photorealistic Images: Tips and Tricks
- Visualizing Data: Displaying Information Visually
- Creating Diagrams and Illustrations: Technical Drawings
- Presentation Techniques: Showcasing Your Models
- Introduction to Raytracing: High-Quality Rendering
- Working with HDRI Images: Realistic Lighting
- Material Libraries: Managing Materials
- Texture Mapping: Applying Textures to Surfaces
- Lighting Techniques: Creating Different Moods
- Rendering Animations: Creating Videos
- Post-Processing Images: Adjusting Color and Exposure
- Creating Walkthroughs: Animated Camera Movements
- Rendering for Web: Interactive 3D Models
- Virtual Reality Visualization: Exploring Models in VR
V. Animation (61-80)
- Introduction to Animation: Keyframes and Timeline
- Creating Basic Animations: Moving and Rotating Objects
- Animating Cameras: Dynamic Views
- Part Animations: Assembling and Disassembling Objects
- Path Animations: Moving Objects Along a Path
- Timeline Editing: Adjusting Animation Timing
- Animation Curves: Controlling Animation Speed
- Rendering Animations: Creating Videos
- Animation Settings: Frame Rate and Output Format
- Keyframe Management: Editing and Deleting Keyframes
- Animation Constraints: Controlling Object Relationships
- Motion Blur: Adding Realism to Movement
- Physics-Based Animation: Simulating Realistic Physics
- Exploded View Animations: Showing How Objects Are Assembled
- Walkthrough Animations: Creating Virtual Tours
- Product Demo Animations: Showcasing Product Features
- Advanced Animation Techniques: Morphing and Deformations
- Optimizing Animations: Balancing Quality and Performance
- Creating Storyboards: Planning Animations
- Animating with Plugins: Extending Animation Capabilities
VI. Advanced Techniques & Scripting (81-100)
- Grasshopper: Visual Programming for Rhino
- Scripting in Rhino: Python and RhinoScript
- Customizing Rhino: Creating Custom Commands
- Plugin Development: Extending Rhino Functionality
- Advanced Surface Modeling: Complex Shapes
- Advanced Mesh Modeling: Refining and Optimizing Meshes
- Reverse Engineering: Creating CAD Models from Meshes
- Rihno with ShrinkWrap and SubD
- Design for Manufacturing: Preparing Models for Production
- Architectural Visualization: Rendering Buildings
- Product Design: Creating Consumer Products
- Jewelry Design: Modeling Intricate Jewelry
- Marine Design: Designing Boats and Ships
- Automotive Design: Creating Car Models
- Animation for Games: Game Asset Creation
- Virtual Reality Development: Creating VR Experiences
- Augmented Reality Development: Creating AR Applications
- Collaborative Workflows: Sharing and Collaborating on Projects
- Rhino Community and Resources: Staying Up-to-Date
- Mastering Rhino: Advanced Concepts and Techniques