This list covers Redshift's features for graphics and animation, from basic principles to advanced workflows.
I. Redshift Fundamentals (1-10)
- Welcome to Redshift: Unleashing GPU Rendering Power
- Navigating the Redshift Interface and Menus
- Understanding Redshift's Architecture and Workflow
- Setting Up Your First Redshift Render
- Introduction to Redshift Render Settings
- Working with Redshift Materials
- Understanding Lighting in Redshift
- Rendering Basic Scenes with Redshift
- Introduction to Redshift Proxies
- Saving and Exporting Redshift Renders
II. Materials and Shading (11-25)
- Understanding Redshift Shader Nodes
- Working with Textures in Redshift Materials
- Creating Basic Materials: Metal, Glass, and Skin
- Introduction to Redshift's Material Blending
- Advanced Material Creation with Shader Graphs
- Understanding BRDFs and BSDFs
- Working with Redshift's Physical Materials
- Creating Custom Shaders with OSL (Open Shading Language)
- Introduction to Subsurface Scattering (SSS)
- Creating Realistic Skin with SSS
- Working with Displacement Mapping
- Introduction to Volume Shading
- Creating Volumetric Materials
- Understanding Redshift's Material Properties
- Optimizing Material Performance
III. Lighting and Illumination (26-40)
- Introduction to Redshift Lights
- Working with Different Light Types: Point, Spot, Area, Dome
- Understanding Light Linking and Exclusion
- Creating Realistic Lighting Setups
- Introduction to Image-Based Lighting (IBL)
- Working with HDRI Images
- Global Illumination Techniques in Redshift
- Understanding Indirect Illumination
- Working with Caustics
- Introduction to Volumetric Lighting
- Creating Atmospheric Effects
- Optimizing Lighting Performance
- Working with Redshift's Physical Sun and Sky
- Creating Day and Night Lighting Setups
- Introduction to Light Caching
IV. Cameras and Rendering (41-55)
- Understanding Redshift Camera Settings
- Working with Depth of Field
- Creating Motion Blur
- Introduction to Render Passes and AOVs
- Working with Multi-Pass Rendering
- Compositing Redshift Renders
- Introduction to Redshift's Sampling Settings
- Optimizing Render Settings for Quality and Speed
- Understanding Redshift's Adaptive Sampling
- Working with Redshift's Progressive Rendering
- Introduction to Redshift's Bucket Rendering
- Rendering Large Scenes with Redshift
- Introduction to Redshift's Denoiser
- Working with Redshift's IPR (Interactive Preview Render)
- Understanding Redshift's Render Statistics
V. Animation with Redshift (56-70)
- Rendering Animated Scenes with Redshift
- Working with Redshift's Motion Blur Settings
- Animating Materials and Shaders
- Animating Lights and Cameras
- Rendering Character Animations with Redshift
- Introduction to Redshift's Animation Caching
- Optimizing Animation Rendering Performance
- Working with Redshift's Time-Dependent Shaders
- Creating Animated Volumetric Effects
- Rendering Particle Simulations with Redshift
- Introduction to Redshift's Hair Rendering
- Rendering Fur and Hair with Redshift
- Animating with Redshift Proxies
- Introduction to Redshift's Object IDs
- Rendering Animated Scenes with Redshift's Render Layers
VI. Advanced Redshift Techniques (71-85)
- Advanced Material and Shading Techniques
- Creating Complex Shaders with OSL
- Advanced Lighting and Illumination Techniques
- Working with Redshift's Ray Tracing Settings
- Optimizing Ray Tracing Performance
- Introduction to Redshift's Global Illumination Caching
- Advanced Rendering Techniques with Redshift
- Working with Redshift's Volume Rendering Settings
- Optimizing Volume Rendering Performance
- Introduction to Redshift's Deep Output
- Working with Redshift's Cryptomatte
- Integrating Redshift with Compositing Software
- Creating Custom Redshift Shaders
- Introduction to Redshift's API (if applicable)
- Working with Redshift's Distributed Rendering
VII. Redshift for Specific Applications (86-100)
- Redshift for Architectural Visualization
- Redshift for Product Design Rendering
- Redshift for Visual Effects
- Redshift for Game Development
- Redshift for Motion Graphics
- Redshift for Character Rendering
- Redshift for Environment Rendering
- Redshift for Advertising and Commercials
- Redshift for Film and Television
- Redshift for VR/AR
- Redshift for Scientific Visualization
- Building a Redshift Render Pipeline
- Troubleshooting Redshift Rendering Issues
- Redshift Rendering Best Practices
- The Future of Redshift and GPU Rendering