This list covers Redshift's features for graphics and animation, from basic principles to advanced workflows.
I. Redshift Fundamentals (1-10)
- Welcome to Redshift: Unleashing GPU Rendering Power
 
- Navigating the Redshift Interface and Menus
 
- Understanding Redshift's Architecture and Workflow
 
- Setting Up Your First Redshift Render
 
- Introduction to Redshift Render Settings
 
- Working with Redshift Materials
 
- Understanding Lighting in Redshift
 
- Rendering Basic Scenes with Redshift
 
- Introduction to Redshift Proxies
 
- Saving and Exporting Redshift Renders
 
II. Materials and Shading (11-25)
- Understanding Redshift Shader Nodes
 
- Working with Textures in Redshift Materials
 
- Creating Basic Materials: Metal, Glass, and Skin
 
- Introduction to Redshift's Material Blending
 
- Advanced Material Creation with Shader Graphs
 
- Understanding BRDFs and BSDFs
 
- Working with Redshift's Physical Materials
 
- Creating Custom Shaders with OSL (Open Shading Language)
 
- Introduction to Subsurface Scattering (SSS)
 
- Creating Realistic Skin with SSS
 
- Working with Displacement Mapping
 
- Introduction to Volume Shading
 
- Creating Volumetric Materials
 
- Understanding Redshift's Material Properties
 
- Optimizing Material Performance
 
III. Lighting and Illumination (26-40)
- Introduction to Redshift Lights
 
- Working with Different Light Types: Point, Spot, Area, Dome
 
- Understanding Light Linking and Exclusion
 
- Creating Realistic Lighting Setups
 
- Introduction to Image-Based Lighting (IBL)
 
- Working with HDRI Images
 
- Global Illumination Techniques in Redshift
 
- Understanding Indirect Illumination
 
- Working with Caustics
 
- Introduction to Volumetric Lighting
 
- Creating Atmospheric Effects
 
- Optimizing Lighting Performance
 
- Working with Redshift's Physical Sun and Sky
 
- Creating Day and Night Lighting Setups
 
- Introduction to Light Caching
 
IV. Cameras and Rendering (41-55)
- Understanding Redshift Camera Settings
 
- Working with Depth of Field
 
- Creating Motion Blur
 
- Introduction to Render Passes and AOVs
 
- Working with Multi-Pass Rendering
 
- Compositing Redshift Renders
 
- Introduction to Redshift's Sampling Settings
 
- Optimizing Render Settings for Quality and Speed
 
- Understanding Redshift's Adaptive Sampling
 
- Working with Redshift's Progressive Rendering
 
- Introduction to Redshift's Bucket Rendering
 
- Rendering Large Scenes with Redshift
 
- Introduction to Redshift's Denoiser
 
- Working with Redshift's IPR (Interactive Preview Render)
 
- Understanding Redshift's Render Statistics
 
V. Animation with Redshift (56-70)
- Rendering Animated Scenes with Redshift
 
- Working with Redshift's Motion Blur Settings
 
- Animating Materials and Shaders
 
- Animating Lights and Cameras
 
- Rendering Character Animations with Redshift
 
- Introduction to Redshift's Animation Caching
 
- Optimizing Animation Rendering Performance
 
- Working with Redshift's Time-Dependent Shaders
 
- Creating Animated Volumetric Effects
 
- Rendering Particle Simulations with Redshift
 
- Introduction to Redshift's Hair Rendering
 
- Rendering Fur and Hair with Redshift
 
- Animating with Redshift Proxies
 
- Introduction to Redshift's Object IDs
 
- Rendering Animated Scenes with Redshift's Render Layers
 
VI. Advanced Redshift Techniques (71-85)
- Advanced Material and Shading Techniques
 
- Creating Complex Shaders with OSL
 
- Advanced Lighting and Illumination Techniques
 
- Working with Redshift's Ray Tracing Settings
 
- Optimizing Ray Tracing Performance
 
- Introduction to Redshift's Global Illumination Caching
 
- Advanced Rendering Techniques with Redshift
 
- Working with Redshift's Volume Rendering Settings
 
- Optimizing Volume Rendering Performance
 
- Introduction to Redshift's Deep Output
 
- Working with Redshift's Cryptomatte
 
- Integrating Redshift with Compositing Software
 
- Creating Custom Redshift Shaders
 
- Introduction to Redshift's API (if applicable)
 
- Working with Redshift's Distributed Rendering
 
VII. Redshift for Specific Applications (86-100)
- Redshift for Architectural Visualization
 
- Redshift for Product Design Rendering
 
- Redshift for Visual Effects
 
- Redshift for Game Development
 
- Redshift for Motion Graphics
 
- Redshift for Character Rendering
 
- Redshift for Environment Rendering
 
- Redshift for Advertising and Commercials
 
- Redshift for Film and Television
 
- Redshift for VR/AR
 
- Redshift for Scientific Visualization
 
- Building a Redshift Render Pipeline
 
- Troubleshooting Redshift Rendering Issues
 
- Redshift Rendering Best Practices
 
- The Future of Redshift and GPU Rendering