This list covers Maya plugin development, focusing on graphics and animation, from fundamentals to advanced techniques.
I. Maya Plugin Development Fundamentals (1-10)
- Introduction to Maya Plugin Development: Expanding Maya's Power
 
- Setting Up Your Development Environment (Visual Studio, Xcode)
 
- Understanding the Maya API Architecture
 
- Writing Your First Maya Plugin: Hello, Maya World!
 
- Compiling and Loading Maya Plugins
 
- Introduction to MEL (Maya Embedded Language)
 
- Interacting with Maya through the API
 
- Understanding Maya Nodes and Attributes
 
- Working with Maya Selection Lists
 
- Basic Plugin Debugging Techniques
 
II. Geometry and Mesh Manipulation (11-25)
- Creating Custom Geometry Nodes
 
- Manipulating Mesh Components (Vertices, Edges, Faces)
 
- Implementing Mesh Deformation Algorithms
 
- Working with Polygon Meshes
 
- Introduction to Subdivision Surfaces
 
- Creating Custom Mesh Modifiers
 
- Implementing Geometry Optimization Techniques
 
- Working with UVs and Texture Mapping
 
- Creating Custom UV Mapping Tools
 
- Introduction to OpenMaya's MFnMesh class
 
- Working with Mesh Iterators
 
- Implementing Mesh Booleans
 
- Creating Procedural Geometry Generators
 
- Introduction to Point Clouds in Maya
 
- Working with Particle Systems through the API
 
III. Animation and Rigging (26-40)
- Creating Custom Deformers
 
- Implementing Skinning Algorithms
 
- Working with Joints and Skeletons
 
- Building Custom Rigs
 
- Introduction to Constraint Nodes
 
- Creating Custom Constraint Types
 
- Working with Maya's Animation API
 
- Animating Node Attributes
 
- Creating Custom Animation Tools
 
- Implementing Keyframe Interpolation Techniques
 
- Introduction to Motion Capture Integration
 
- Working with Time and Units in Maya
 
- Creating Custom Time Editors
 
- Introduction to Maya's Dependency Graph
 
- Understanding DG Evaluation
 
IV. Shading and Rendering (41-55)
- Creating Custom Shaders
 
- Implementing Surface Shaders
 
- Working with Textures and Materials
 
- Introduction to Render Passes
 
- Creating Custom Renderers (if applicable)
 
- Implementing Lighting Algorithms
 
- Working with Shadows and Illumination
 
- Introduction to Mental Ray (if applicable)
 
- Integrating with External Render Engines
 
- Creating Custom Render Plugins
 
- Working with Maya's Viewport 2.0 API
 
- Implementing Custom Viewport Shaders
 
- Introduction to OpenGL in Maya Plugins
 
- Working with Image I/O in Plugins
 
- Creating Custom Material Editors
 
V. User Interface and Tools (56-70)
- Creating Custom Maya Commands
 
- Building Custom UIs with Qt
 
- Integrating Qt UIs with Maya
 
- Creating Custom Toolbars and Menus
 
- Implementing Interactive Tools
 
- Working with Maya Callbacks
 
- Creating Event-Driven Plugins
 
- Introduction to Maya's PyMel Module
 
- Writing Maya Plugins in Python
 
- Combining MEL and Python in Plugins
 
- Creating Custom Editors and Attribute Widgets
 
- Working with Maya's Undo/Redo System
 
- Implementing Plugin Preferences
 
- Introduction to Maya's Plugin Manager
 
- Packaging and Distributing Maya Plugins
 
VI. Advanced Plugin Development (71-85)
- Advanced Mesh Deformation Techniques
 
- Implementing Custom Skinning Deformers
 
- Creating Complex Rigs and Character Setups
 
- Advanced Animation Techniques with Plugins
 
- Implementing Motion Capture Retargeting
 
- Creating Custom Shading Networks
 
- Advanced Rendering Techniques with Plugins
 
- Working with Volume Rendering in Maya
 
- Implementing Custom Particle Systems
 
- Integrating with Physics Engines (e.g., Bullet, PhysX)
 
- Creating Custom Dynamics Solvers
 
- Working with Maya's OpenCL Integration (if applicable)
 
- Implementing GPU-Accelerated Plugins
 
- Introduction to Maya's USD Integration
 
- Working with Alembic and USD in Plugins
 
VII. Maya Plugin Development Best Practices (86-100)
- Maya Plugin Development Workflow
 
- Designing Efficient and Robust Plugins
 
- Optimizing Plugin Performance
 
- Memory Management in Maya Plugins
 
- Debugging and Profiling Maya Plugins
 
- Plugin Testing and Quality Assurance
 
- Maya Plugin Architecture and Design Patterns
 
- Integrating Maya Plugins with Other Software
 
- Plugin Versioning and Compatibility
 
- Publishing and Distributing Maya Plugins
 
- The Future of Maya Plugin Development
 
- Exploring Emerging Maya Technologies
 
- Building a Portfolio of Maya Plugins
 
- Contributing to the Maya Plugin Community
 
- Maya Plugin Development for Specific Industries (VFX, Games, etc.)