This list covers Houdini's vast landscape, focusing on graphics and animation, from foundational concepts to advanced techniques.
I. Houdini Foundations (1-10)
- Welcome to Houdini: Your Creative Powerhouse
 
- Navigating the Houdini Interface
 
- Understanding Houdini's Node-Based Workflow
 
- Working with Parameters and Attributes
 
- Introduction to Geometry and Primitives
 
- Basic Transformations and Manipulations
 
- Exploring the Houdini Help System
 
- Understanding Houdini's Object Context
 
- Introduction to SHOPs (Shaders)
 
- Saving and Loading Houdini Files
 
II. Geometry Manipulation (11-25)
- Point, Primitive, and Vertex Attributes
 
- Working with Groups and Selections
 
- Creating and Modifying Geometry with SOPs
 
- Introduction to VEX (Vector Expression Language)
 
- Procedural Modeling Techniques
 
- Generating Geometry with Copy and Stamp
 
- Working with Polygons, NURBS, and Beziers
 
- Converting between Geometry Types
 
- Introduction to Volume Rendering
 
- Working with Metaballs and VDBs
 
- Geometry Optimization Techniques
 
- Introduction to Point Clouds
 
- Working with Packed Primitives
 
- Creating and Manipulating UVs
 
- Introduction to Geometry Instancing
 
III. Animation Fundamentals (26-40)
- Keyframe Animation in Houdini
 
- Understanding F-Curves and Timing
 
- Introduction to Channels and Expressions
 
- Animating with Drivers and Variables
 
- Creating Simple Rigs and Deformers
 
- Introduction to Character Animation (if applicable)
 
- Working with Constraints and Hierarchy
 
- Animating Cameras and Lights
 
- Introduction to Motion Capture Data (if applicable)
 
- Creating Looping Animations
 
- Animating with Time-Shifting and Retiming
 
- Introduction to Rigid Body Dynamics (RBD)
 
- Simulating Basic Physics with RBD
 
- Creating Simple Simulations with RBD
 
- Introduction to Particle Systems
 
IV. Shading and Rendering (41-55)
- Introduction to Materials and Shaders
 
- Working with Textures and Images
 
- Understanding Lighting and Shadows
 
- Introduction to Render Settings and Options
 
- Rendering with Mantra
 
- Introduction to Compositing
 
- Working with AOV (Arbitrary Output Variables)
 
- Creating Custom Shaders with VEX
 
- Introduction to Physically Based Rendering (PBR)
 
- Working with HDRI (High Dynamic Range Images)
 
- Optimizing Render Performance
 
- Introduction to Image-Based Lighting (IBL)
 
- Working with Displacement Maps
 
- Introduction to Subsurface Scattering (SSS)
 
- Creating Stylized Renders
 
V. Effects and Simulations (56-70)
- Advanced Particle Systems
 
- Creating Fire and Smoke Simulations
 
- Introduction to Fluid Dynamics (FLIP)
 
- Simulating Water and Liquids
 
- Creating Volumetric Effects
 
- Introduction to Pyro Simulations
 
- Simulating Explosions and Fire
 
- Working with Cloth and Fabrics
 
- Introduction to Hair and Fur
 
- Simulating Hair Dynamics
 
- Introduction to Finite Element Analysis (FEA) (if applicable)
 
- Creating Destruction Effects
 
- Introduction to Crowds and Agent-Based Simulations
 
- Simulating Crowd Behavior
 
- Optimizing Simulation Performance
 
VI. Advanced Houdini Techniques (71-85)
- Procedural Content Generation
 
- Creating Custom Tools and HDA (Houdini Digital Assets)
 
- Introduction to Python Scripting in Houdini
 
- Automating Tasks with Python
 
- Integrating Houdini with Other Software
 
- Working with Alembic Files
 
- Introduction to USD (Universal Scene Description)
 
- Creating and Managing Large Scenes
 
- Optimizing Houdini Performance
 
- Advanced VEX Programming
 
- Creating Custom SOPs and VOPs
 
- Working with OpenCL (if applicable)
 
- Introduction to Machine Learning in Houdini (if applicable)
 
- Creating Interactive Simulations
 
- Building a Houdini Pipeline
 
VII. Houdini for Specific Applications (86-100)
- Houdini for Visual Effects
 
- Houdini for Game Development
 
- Houdini for Motion Graphics
 
- Houdini for Architectural Visualization
 
- Houdini for Product Design
 
- Houdini for Advertising
 
- Houdini for Film and Television
 
- Houdini for VR/AR
 
- Houdini for Procedural Art
 
- Houdini for Data Visualization
 
- Houdini for Simulation Engineering
 
- Building a Houdini Demo Reel
 
- Finding Houdini Resources and Communities
 
- The Future of Houdini and Proceduralism
 
- Mastering the Art of Houdini