Here are 100 chapter titles for Blender, progressing from beginner to advanced, focusing on graphics and animation:
I. Foundations (Beginner - 20 Chapters)
- Welcome to Blender: Your 3D Journey Begins
 
- Navigating the Interface: Workspaces and Tools
 
- 3D Primitives: Building Blocks of Your World
 
- Transformations: Moving, Rotating, and Scaling
 
- Basic Modeling: Creating Simple Objects
 
- Modifiers: Non-Destructive Modeling Power
 
- Introduction to Materials: Color and Surface Properties
 
- Lighting Basics: Illuminating Your Scenes
 
- Cameras: Framing Your Shots
 
- Rendering: Bringing Your Creations to Life
 
- Understanding the Outliner: Organizing Your Scene
 
- Introduction to Animation: Keyframes and Timelines
 
- Animating Basic Transformations: Movement, Rotation, Scale
 
- Graph Editor: Fine-Tuning Your Animations
 
- Dope Sheet: Visualizing Animation Timing
 
- Rendering Animations: Creating Videos and Image Sequences
 
- File Management: Saving and Opening Blender Files
 
- Introduction to Add-ons: Expanding Blender's Capabilities
 
- Basic Troubleshooting: Common Issues and Solutions
 
- Your First Blender Project: A Simple Scene
 
II. Modeling & Texturing (Intermediate - 25 Chapters)
- Advanced Modeling Techniques: Extrusion, Bevel, and Loop Cuts
 
- Subdivision Surface Modeling: Creating Smooth, High-Poly Objects
 
- Working with Curves: Creating Paths and Shapes
 
- Polygon Modeling: Optimizing Your Meshes
 
- Sculpting Basics: Shaping Organic Forms
 
- Introduction to UV Unwrapping: Preparing Models for Texturing
 
- Image Texturing: Applying Images to Your Models
 
- Procedural Textures: Creating Materials with Math
 
- Texture Painting: Adding Details Directly to Your Models
 
- Material Nodes: Building Complex Shaders
 
- Principled BSDF Shader: Understanding its Parameters
 
- Lighting Techniques: Three-Point Lighting and Beyond
 
- HDRI Lighting: Using Environment Maps for Realistic Illumination
 
- Depth of Field: Adding Cinematic Focus
 
- Compositing Basics: Combining Render Layers
 
- Creating Realistic Materials: Metal, Glass, and Skin
 
- Modeling for Animation: Preparing Meshes for Rigging
 
- Optimizing Models for Performance: Reducing Polygon Count
 
- Working with Collections: Organizing Complex Scenes
 
- Introduction to Geometry Nodes: Procedural Modeling & Effects
 
- Creating Custom Materials with OSL (Open Shading Language)
 
- Baking Textures: Optimizing Performance
 
- Advanced UV Unwrapping Techniques
 
- PBR (Physically Based Rendering) Workflow
 
- Creating and Using Texture Atlases
 
III. Animation & Rigging (Intermediate - 25 Chapters)
- Rigging Basics: Creating Armatures for Character Animation
 
- Bone Constraints: Controlling Bone Behavior
 
- Inverse Kinematics (IK): Simplifying Limb Movement
 
- Forward Kinematics (FK): Traditional Joint-Based Animation
 
- Weight Painting: Binding Meshes to Bones
 
- Character Rigging: Building a Basic Humanoid Rig
 
- Animating a Walk Cycle: Bringing Characters to Life
 
- Animating a Run Cycle: Dynamic Movement
 
- Facial Rigging: Creating Expressive Faces
 
- Shape Keys: Animating Facial Features
 
- Drivers: Automating Animation
 
- Parenting: Creating Hierarchical Relationships
 
- Constraints: Limiting Object Movement
 
- Introduction to Motion Capture: Capturing Real-World Movement
 
- Cleaning and Retargeting Motion Capture Data
 
- Animation Principles: Squash and Stretch, Anticipation, etc.
 
- Storyboarding and Animatics: Planning Your Animations
 
- Animating with Sound: Adding Audio to Your Scenes
 
- Lip Syncing: Matching Animation to Dialogue
 
- Camera Animation: Creating Dynamic Shots
 
- Path Animation: Animating Objects along a Path
 
- Particle Systems: Creating Effects like Smoke and Fire
 
- Cloth Simulation: Simulating Fabric Movement
 
- Hair Dynamics: Creating Realistic Hair
 
- Fluid Simulation: Simulating Water and Other Liquids
 
IV. Advanced Techniques (Advanced - 30 Chapters)
- Advanced Rigging Techniques: Complex Bone Setups
 
- Python Scripting for Blender: Automating Tasks
 
- Creating Custom Tools and Add-ons
 
- Advanced Geometry Nodes: Complex Procedural Effects
 
- Volumetric Lighting: Creating Rays of Light
 
- Rendering with Cycles: Advanced Settings and Optimization
 
- Compositing: Advanced Techniques and Node Setups
 
- Green Screen Keying: Removing Backgrounds
 
- Motion Tracking: Tracking Real-World Footage
 
- Rotoscoping: Manually Tracing Over Footage
 
- Matchmoving: Integrating 3D Objects into Live Footage
 
- Creating VFX: Visual Effects Techniques
 
- Character Modeling: Advanced Techniques and Anatomy
 
- Realistic Rendering: Achieving Photorealistic Results
 
- Architectural Visualization: Creating 3D Models of Buildings
 
- Product Visualization: Showcasing Products in 3D
 
- Game Asset Creation: Optimizing Models for Game Engines
 
- 3D Printing: Preparing Models for 3D Printing
 
- Collaborative Workflows: Working with Teams
 
- Using Blender for VR/AR: Creating Immersive Experiences
 
- Introduction to Blender's Source Code
 
- Contributing to Blender Development
 
- Advanced Animation Techniques: Acting and Performance
 
- Directing and Cinematography in Blender
 
- Creating a Short Film in Blender: From Concept to Completion
 
- Building and Managing a Render Farm
 
- Using Blender in a Production Pipeline
 
- Exploring Different Rendering Engines (Eevee, LuxCore, etc.)
 
- Mastering the Blender Community and Resources
 
- The Future of Blender and 3D Graphics.