Here are 100 chapter titles for Blender, progressing from beginner to advanced, focusing on graphics and animation:
I. Foundations (Beginner - 20 Chapters)
- Welcome to Blender: Your 3D Journey Begins
- Navigating the Interface: Workspaces and Tools
- 3D Primitives: Building Blocks of Your World
- Transformations: Moving, Rotating, and Scaling
- Basic Modeling: Creating Simple Objects
- Modifiers: Non-Destructive Modeling Power
- Introduction to Materials: Color and Surface Properties
- Lighting Basics: Illuminating Your Scenes
- Cameras: Framing Your Shots
- Rendering: Bringing Your Creations to Life
- Understanding the Outliner: Organizing Your Scene
- Introduction to Animation: Keyframes and Timelines
- Animating Basic Transformations: Movement, Rotation, Scale
- Graph Editor: Fine-Tuning Your Animations
- Dope Sheet: Visualizing Animation Timing
- Rendering Animations: Creating Videos and Image Sequences
- File Management: Saving and Opening Blender Files
- Introduction to Add-ons: Expanding Blender's Capabilities
- Basic Troubleshooting: Common Issues and Solutions
- Your First Blender Project: A Simple Scene
II. Modeling & Texturing (Intermediate - 25 Chapters)
- Advanced Modeling Techniques: Extrusion, Bevel, and Loop Cuts
- Subdivision Surface Modeling: Creating Smooth, High-Poly Objects
- Working with Curves: Creating Paths and Shapes
- Polygon Modeling: Optimizing Your Meshes
- Sculpting Basics: Shaping Organic Forms
- Introduction to UV Unwrapping: Preparing Models for Texturing
- Image Texturing: Applying Images to Your Models
- Procedural Textures: Creating Materials with Math
- Texture Painting: Adding Details Directly to Your Models
- Material Nodes: Building Complex Shaders
- Principled BSDF Shader: Understanding its Parameters
- Lighting Techniques: Three-Point Lighting and Beyond
- HDRI Lighting: Using Environment Maps for Realistic Illumination
- Depth of Field: Adding Cinematic Focus
- Compositing Basics: Combining Render Layers
- Creating Realistic Materials: Metal, Glass, and Skin
- Modeling for Animation: Preparing Meshes for Rigging
- Optimizing Models for Performance: Reducing Polygon Count
- Working with Collections: Organizing Complex Scenes
- Introduction to Geometry Nodes: Procedural Modeling & Effects
- Creating Custom Materials with OSL (Open Shading Language)
- Baking Textures: Optimizing Performance
- Advanced UV Unwrapping Techniques
- PBR (Physically Based Rendering) Workflow
- Creating and Using Texture Atlases
III. Animation & Rigging (Intermediate - 25 Chapters)
- Rigging Basics: Creating Armatures for Character Animation
- Bone Constraints: Controlling Bone Behavior
- Inverse Kinematics (IK): Simplifying Limb Movement
- Forward Kinematics (FK): Traditional Joint-Based Animation
- Weight Painting: Binding Meshes to Bones
- Character Rigging: Building a Basic Humanoid Rig
- Animating a Walk Cycle: Bringing Characters to Life
- Animating a Run Cycle: Dynamic Movement
- Facial Rigging: Creating Expressive Faces
- Shape Keys: Animating Facial Features
- Drivers: Automating Animation
- Parenting: Creating Hierarchical Relationships
- Constraints: Limiting Object Movement
- Introduction to Motion Capture: Capturing Real-World Movement
- Cleaning and Retargeting Motion Capture Data
- Animation Principles: Squash and Stretch, Anticipation, etc.
- Storyboarding and Animatics: Planning Your Animations
- Animating with Sound: Adding Audio to Your Scenes
- Lip Syncing: Matching Animation to Dialogue
- Camera Animation: Creating Dynamic Shots
- Path Animation: Animating Objects along a Path
- Particle Systems: Creating Effects like Smoke and Fire
- Cloth Simulation: Simulating Fabric Movement
- Hair Dynamics: Creating Realistic Hair
- Fluid Simulation: Simulating Water and Other Liquids
IV. Advanced Techniques (Advanced - 30 Chapters)
- Advanced Rigging Techniques: Complex Bone Setups
- Python Scripting for Blender: Automating Tasks
- Creating Custom Tools and Add-ons
- Advanced Geometry Nodes: Complex Procedural Effects
- Volumetric Lighting: Creating Rays of Light
- Rendering with Cycles: Advanced Settings and Optimization
- Compositing: Advanced Techniques and Node Setups
- Green Screen Keying: Removing Backgrounds
- Motion Tracking: Tracking Real-World Footage
- Rotoscoping: Manually Tracing Over Footage
- Matchmoving: Integrating 3D Objects into Live Footage
- Creating VFX: Visual Effects Techniques
- Character Modeling: Advanced Techniques and Anatomy
- Realistic Rendering: Achieving Photorealistic Results
- Architectural Visualization: Creating 3D Models of Buildings
- Product Visualization: Showcasing Products in 3D
- Game Asset Creation: Optimizing Models for Game Engines
- 3D Printing: Preparing Models for 3D Printing
- Collaborative Workflows: Working with Teams
- Using Blender for VR/AR: Creating Immersive Experiences
- Introduction to Blender's Source Code
- Contributing to Blender Development
- Advanced Animation Techniques: Acting and Performance
- Directing and Cinematography in Blender
- Creating a Short Film in Blender: From Concept to Completion
- Building and Managing a Render Farm
- Using Blender in a Production Pipeline
- Exploring Different Rendering Engines (Eevee, LuxCore, etc.)
- Mastering the Blender Community and Resources
- The Future of Blender and 3D Graphics.