Here’s a comprehensive list of 100 chapter titles for learning Autodesk Maya, focusing on graphics and animation, from beginner to advanced levels:
- Introduction to Autodesk Maya: Interface and Workspace
 
- Navigating the 3D Viewport
 
- Understanding Maya’s Project Structure
 
- Basic Object Creation: Primitives and Shapes
 
- Transforming Objects: Move, Rotate, and Scale
 
- Introduction to Maya’s Timeline and Animation Basics
 
- Creating Your First Keyframe Animation
 
- Understanding the Graph Editor for Animation
 
- Basic Lighting in Maya: Point, Directional, and Spot Lights
 
- Applying Materials and Textures to Objects
 
- Introduction to UV Mapping
 
- Creating Simple Shaders with Hypershade
 
- Basic Rendering with Arnold
 
- Introduction to Cameras and Camera Animation
 
- Creating a Simple Bouncing Ball Animation
 
- Understanding Hierarchies and Grouping
 
- Introduction to Parenting and Constraints
 
- Basic Character Rigging: Joints and IK Handles
 
- Animating a Simple Walk Cycle
 
- Introduction to Deformers: Bend, Twist, and Wave
 
- Creating Basic Particle Effects
 
- Introduction to Dynamics: Rigid Bodies
 
- Simulating Gravity and Collisions
 
- Creating Simple Cloth Simulations
 
- Introduction to Maya’s Scripting: MEL Basics
 
- Basic Troubleshooting and Debugging in Maya
 
- Exporting and Importing Assets in Maya
 
- Introduction to File Referencing
 
- Creating a Simple Scene with Lighting and Textures
 
- Rendering Your First Animation
 
- Advanced Object Modeling: Polygonal Techniques
 
- Creating Complex Shapes with NURBS
 
- Introduction to Sculpting Tools
 
- Retopology for Clean Geometry
 
- Advanced UV Mapping Techniques
 
- Creating Realistic Materials with Arnold Shaders
 
- Using Displacement Maps for Detail
 
- Advanced Lighting: HDRI and Global Illumination
 
- Creating Realistic Shadows and Reflections
 
- Introduction to Mental Ray for Rendering
 
- Advanced Camera Techniques: Depth of Field
 
- Animating Complex Camera Movements
 
- Creating Advanced Character Rigs
 
- Using Blend Shapes for Facial Animation
 
- Advanced IK and FK Systems
 
- Animating Quadrupeds: Four-Legged Creatures
 
- Creating Fluid and Natural Motion with Graph Editor
 
- Advanced Particle Effects: Fire, Smoke, and Dust
 
- Simulating Fluids with Bifrost
 
- Creating Realistic Cloth Simulations
 
- Advanced Dynamics: Soft Bodies and Springs
 
- Introduction to nCloth for Fabric Simulation
 
- Creating Hair and Fur with XGen
 
- Animating Hair and Fur Dynamics
 
- Introduction to Maya’s Motion Graphics Tools
 
- Creating Complex Animations with Trax Editor
 
- Advanced Scripting: Python for Maya
 
- Customizing Maya’s Interface and Tools
 
- Introduction to Plugins and Extensions
 
- Rendering for Different Platforms: Film, Games, and VR
 
- Advanced Character Modeling: Anatomy and Proportions
 
- Creating High-Resolution Sculpts with ZBrush Integration
 
- Advanced Retopology for Game Assets
 
- Creating Realistic Skin Shaders
 
- Advanced Texture Painting with Substance Painter
 
- Using Arnold for Photorealistic Rendering
 
- Creating Volumetric Effects: Fog and Light Rays
 
- Advanced Lighting: Cinematic Techniques
 
- Rendering with Render Layers and Compositing
 
- Creating Complex Shader Networks
 
- Advanced Character Rigging: Automated Systems
 
- Creating Custom Rigging Controls
 
- Advanced Facial Animation: Blend Shapes and Joints
 
- Animating Complex Lip Syncing
 
- Creating Crowd Simulations with MASH
 
- Advanced Dynamics: Explosions and Destruction
 
- Simulating Realistic Water with Bifrost
 
- Creating Advanced Particle Systems
 
- Animating for Virtual Reality (VR)
 
- Animating for Augmented Reality (AR)
 
- Advanced Camera Techniques: Cinematic Shots
 
- Creating Cinematic Animations with Camera Sequencer
 
- Advanced Motion Graphics with MASH
 
- Animating Vehicles and Machinery
 
- Creating Realistic Animal Animations
 
- Advanced Hair and Fur Techniques
 
- Simulating Realistic Cloth and Fabric
 
- Creating Advanced Visual Effects
 
- Rendering for Feature Films
 
- Optimizing Scenes for Rendering Efficiency
 
- Mastering Photorealistic Rendering
 
- Creating Custom Shaders with Arnold
 
- Advanced Scripting: Building Custom Tools
 
- Integrating Maya with Other Software (e.g., Houdini, Unreal Engine)
 
- Creating Procedural Animations with Scripting
 
- Advanced Crowd Simulation Techniques
 
- Animating for High-Budget Feature Films
 
- Building a Professional Animation Pipeline
 
- Exploring the Future of 3D Animation
 
- Publishing and Monetizing Your Maya Projects
 
This structured progression will help learners master Autodesk Maya, starting from foundational concepts and gradually moving to advanced techniques in graphics and animation.