Here are 100 chapter titles for an Autodesk Fusion 360 course, progressing from beginner to advanced, covering graphics, animation, and rendering aspects:
I. Foundations & Interface (1-10)
- Welcome to Fusion 360: Your Design & Engineering Hub
 
- Navigating the Interface: Workspaces, Tools, and Panels
 
- Understanding the Browser: Managing Your Design History
 
- Working with Documents: Saving, Opening, and Collaboration
 
- Customizing Your Workspace: Preferences and Settings
 
- Basic Navigation: Orbiting, Zooming, and Panning
 
- Understanding Coordinate Systems and Origins
 
- Working with Units: Setting Precision and Measurement
 
- Introduction to the Timeline: Parametric Modeling
 
- Basic File Management: Local and Cloud Storage
 
II. 3D Modeling Fundamentals (11-30)
- Sketching Basics: Lines, Arcs, and Constraints
 
- Creating 2D Sketches: Profiles for 3D Features
 
- Extruding: Creating 3D Shapes from 2D Sketches
 
- Revolving: Creating Rotational 3D Shapes
 
- Sweeping: Creating 3D Shapes Along a Path
 
- Lofting: Creating 3D Shapes Between Profiles
 
- Creating Primitives: Boxes, Cylinders, and Spheres
 
- Modifying 3D Shapes: Fillets, Chamfers, and Draft
 
- Boolean Operations: Combining and Subtracting Solids
 
- Patterning: Creating Multiple Instances of Features
 
- Mirroring: Creating Symmetrical Copies of Features
 
- Working with Components: Assembling Parts
 
- Creating Joints: Defining Relationships Between Components
 
- Understanding Degrees of Freedom: Constraining Motion
 
- Introduction to Parametric Modeling: Design Intent
 
- Editing Features: Modifying Designs Non-Destructively
 
- Working with Surfaces: Creating Complex Shapes
 
- Importing and Exporting Files: Different CAD Formats
 
- Measuring and Analyzing Models: Dimensions and Properties
 
- Basic Design Workflow: From Concept to 3D Model
 
III. Advanced 3D Modeling (31-50)
- Advanced Sketching Techniques: Splines and Conics
 
- Advanced Lofting and Sweeping: Complex Surface Creation
 
- Working with Surfaces: Patching, Stitching, and Sculpting
 
- Creating Complex Shapes: Boundary Fill and Form
 
- Advanced Boolean Operations: Complex Intersections
 
- Working with Assemblies: Subassemblies and Mating
 
- Creating Complex Joints: Motion Studies and Simulations
 
- Advanced Parametric Modeling: Equations and Parameters
 
- Working with Derived Parts: Linking Designs
 
- Creating Configurations: Variations of a Design
 
- Using the T-Splines Workspace: Freeform Modeling
 
- Sculpting Complex Surfaces: Push and Pull Techniques
 
- Working with Mesh Data: Importing and Editing Meshes
 
- Reverse Engineering: Creating CAD Models from Meshes
 
- Design for Manufacturing: Considerations for Production
 
- Working with Sheet Metal: Creating Sheet Metal Parts
 
- Creating Toolpaths: CAM for CNC Machining
 
- Generating Drawings: 2D Documentation
 
- Working with Large Assemblies: Performance Optimization
 
- Advanced Design Workflows: Complex Product Design
 
IV. Introduction to Rendering & Visualization (51-60)
- Understanding Rendering: Creating Photorealistic Images
 
- Setting Up Scenes: Environments and Lighting
 
- Applying Materials: Textures and Appearances
 
- Working with Cameras: Perspectives and Views
 
- Rendering Settings: Quality and Performance
 
- Rendering Images: Different Output Formats
 
- Introduction to the Rendering Workspace
 
- Using the Appearance Library: Pre-made Materials
 
- Creating Custom Materials: Adjusting Properties
 
- Understanding Lighting: Natural and Artificial Light
 
V. Advanced Rendering & Visualization (61-80)
- Advanced Material Creation: Reflectivity, Refraction, and Bump Maps
 
- Working with Environments: HDRI Images and Backgrounds
 
- Advanced Lighting Techniques: IES Lights and Area Lights
 
- Creating Realistic Scenes: Depth of Field and Focus
 
- Rendering Animations: Creating Videos of Your Designs
 
- Using the Ray Trace Renderer: High-Quality Images
 
- Post-Processing Images: Adjusting Color and Exposure
 
- Creating Photorealistic Renderings: Tips and Tricks
 
- Visualizing Assemblies: Exploded Views and Animations
 
- Rendering for Marketing: Creating Product Images
 
- Working with Decals: Adding Graphics to Models
 
- Rendering Interiors: Lighting and Materials
 
- Rendering Exteriors: Landscapes and Buildings
 
- Creating Custom Render Settings: Balancing Quality and Time
 
- Using Cloud Rendering: Offloading Rendering Tasks
 
- Working with Render Layers: Compositing Images
 
- Creating Interactive Renderings: 360° Panoramas
 
- Rendering for Virtual Reality: Creating VR Experiences
 
- Advanced Visualization Techniques: Section Views and Cutaways
 
- Optimizing Renderings: Performance and File Size
 
VI. Animation & Simulation (81-100)
- Introduction to Animation: Keyframes and Timeline
 
- Creating Basic Animations: Moving and Rotating Objects
 
- Animating Assemblies: Creating Motion Studies
 
- Working with Joints: Simulating Mechanical Movement
 
- Creating Animations with Constraints: Defining Relationships
 
- Animating Cameras: Creating Dynamic Views
 
- Rendering Animations: Creating Videos
 
- Introduction to Simulation: Analyzing Design Performance
 
- Static Stress Analysis: Evaluating Strength and Stiffness
 
- Modal Analysis: Determining Natural Frequencies
 
- Thermal Analysis: Simulating Heat Transfer
 
- Event Simulation: Analyzing Dynamic Behavior
 
- Creating Simulation Studies: Setting Up Boundary Conditions
 
- Analyzing Simulation Results: Interpreting Data
 
- Optimizing Designs with Simulation: Improving Performance
 
- Working with Simulation Add-ins: Expanding Capabilities
 
- Creating Animations from Simulation Results: Visualizing Performance
 
- Advanced Animation Techniques: Path Animations and Morphing
 
- Integrating Rendering and Animation: Creating Cinematic Presentations
 
- Mastering Fusion 360: Graphics, Animation, and Simulation Workflow