Here are 100 chapter titles for learning 3ds Max plugins, progressing from beginner to advanced, focusing on graphics and animation:
I. Plugin Basics (Beginner - 20 Chapters)
- Introduction to 3ds Max Plugins: Expanding Your Workflow
 
- Understanding Plugin Types: MaxScript, C++, and Python
 
- Installing and Managing Plugins: Plugin Manager Basics
 
- Exploring the MaxScript Listener: Your Coding Companion
 
- Basic MaxScript Commands: Object Manipulation
 
- Creating Your First MaxScript: A Simple Plugin
 
- UI Development with MaxScript: Dialog Boxes and Rollouts
 
- Working with Scene Objects: Selection and Iteration
 
- Manipulating Object Properties: Transforms and Modifiers
 
- Introduction to Plugin SDKs: C++ and Python
 
- Understanding Plugin Architecture: DLLs and Interfaces
 
- Debugging MaxScript: Finding and Fixing Errors
 
- Packaging Your Plugin: Distributing Your Creations
 
- Introduction to Plugin Development Resources: SDK Documentation
 
- Exploring Existing Plugins: Learning from Examples
 
- Understanding Plugin Licensing: Commercial and Open Source
 
- Customizing the 3ds Max Interface with Plugins
 
- Automating Repetitive Tasks with MaxScript Plugins
 
- Creating Simple Geometry Plugins: Procedural Modeling
 
- Your First Plugin Project: A Basic Scene Modifier
 
II. Modeling Plugins (Intermediate - 25 Chapters)
- Advanced Mesh Manipulation: Vertex and Edge Operations
 
- Procedural Modeling Plugins: Generating Complex Geometry
 
- Subdivision Surface Plugins: Smooth and Efficient Meshes
 
- Polygon Tools Plugins: Extending 3ds Max's Modeling Capabilities
 
- Spline Tools Plugins: Creating and Manipulating Curves
 
- UV Mapping Plugins: Streamlining the UV Unwrapping Process
 
- Texture Baking Plugins: Optimizing Textures for Real-Time
 
- Material Creation Plugins: Building Custom Shaders
 
- Rendering Plugins: Extending 3ds Max's Rendering Options
 
- Creating Custom Modifiers: Deforming and Shaping Meshes
 
- Building Geometry Generators: Creating Parametric Objects
 
- Developing Import/Export Plugins: Supporting New File Formats
 
- Automating Modeling Workflows: Scripting Complex Operations
 
- Creating Plugins for Architectural Visualization
 
- Developing Plugins for Game Asset Creation
 
- Working with Point Clouds: Processing Scan Data
 
- Creating Plugins for 3D Printing
 
- Advanced Mesh Cleanup and Optimization Plugins
 
- Developing Plugins for Character Modeling
 
- Creating Plugins for Environmental Modeling
 
- Working with OpenVDB: Volumetric Data Manipulation
 
- Developing Plugins for Simulation Preprocessing
 
- Creating Plugins for Data Visualization
 
- Exploring Advanced Plugin UI Design
 
- Profiling and Optimizing Plugin Performance
 
III. Animation Plugins (Intermediate - 25 Chapters)
- Rigging Plugins: Automating Rigging Setup
 
- Skinning Plugins: Improving Skin Deformation
 
- Animation Tools Plugins: Extending 3ds Max's Animation Tools
 
- Keyframe Management Plugins: Streamlining Animation Workflow
 
- Motion Capture Plugins: Importing and Processing Motion Data
 
- Character Animation Plugins: Automating Character Movement
 
- Facial Animation Plugins: Creating Realistic Facial Expressions
 
- Procedural Animation Plugins: Generating Animation Automatically
 
- Particle System Plugins: Creating Advanced Particle Effects
 
- Dynamics Plugins: Simulating Physics-Based Animation
 
- Cloth Simulation Plugins: Creating Realistic Cloth Movement
 
- Hair Dynamics Plugins: Simulating Hair and Fur
 
- Fluid Simulation Plugins: Creating Liquid and Gas Effects
 
- Creating Custom Animation Controllers
 
- Developing Plugins for Motion Graphics
 
- Automating Animation Tasks with MaxScript
 
- Creating Plugins for Camera Animation
 
- Developing Plugins for Crowd Simulation
 
- Working with MotionBuilder Data: Importing and Exporting
 
- Creating Plugins for Performance Capture
 
- Developing Plugins for Virtual Production
 
- Working with USD (Universal Scene Description)
 
- Creating Plugins for Animation Retargeting
 
- Exploring Advanced Animation Techniques with Plugins
 
- Developing Plugins for Non-Photorealistic Rendering
 
IV. Advanced Plugin Development (Advanced - 30 Chapters)
- C++ Plugin Development: Deep Dive into the SDK
 
- Python Plugin Development: Modern Plugin Creation
 
- Working with the 3ds Max API: Advanced Concepts
 
- Memory Management in Plugin Development
 
- Multithreading in Plugins: Optimizing for Performance
 
- Working with External Libraries: Expanding Plugin Capabilities
 
- Creating Custom Renderers: Extending 3ds Max's Rendering Engine
 
- Developing Plugins for GPU Acceleration
 
- Shader Development: Creating Custom Materials
 
- Open Shading Language (OSL) for 3ds Max Plugins
 
- Integrating Plugins with Other Software
 
- Developing Plugins for Cloud Rendering
 
- Creating Plugins for Virtual Reality (VR) and Augmented Reality (AR)
 
- Developing Plugins for Game Engine Integration
 
- Working with Qt Framework for Plugin UI
 
- Advanced Debugging Techniques for Plugins
 
- Profiling and Optimizing Plugin Performance
 
- Version Control for Plugin Development
 
- Plugin Distribution and Marketing
 
- Building a Plugin Development Community
 
- Advanced Plugin Architecture and Design Patterns
 
- Working with 3ds Max Events and Callbacks
 
- Developing Plugins for Data Exchange and Interoperability
 
- Creating Plugins for Scientific Visualization
 
- Exploring the Future of 3ds Max Plugin Development
 
- Contributing to Open Source 3ds Max Plugins
 
- Building and Maintaining a Plugin Library
 
- Integrating AI and Machine Learning in 3ds Max Plugins
 
- Developing Plugins for Procedural Content Generation
 
- The Future of 3ds Max and Plugin Ecosystem.