Here’s a list of 100 potential chapter titles for a 3ds Max book that covers both graphics (modeling, texturing, lighting, and rendering) and animation (rigging, keyframing, and motion graphics) from beginner to advanced levels.
- Introduction to 3ds Max: Overview and Setup
 
- Getting Started with the 3ds Max Interface
 
- Navigating 3D Space: Views, Grids, and Camera Controls
 
- Basic Object Creation: Primitives and Modifiers
 
- Understanding the Command Panel and Modifier Stack
 
- Working with 3D Objects: Move, Scale, and Rotate
 
- Introduction to the Editable Poly and Editable Mesh
 
- Selecting and Modifying Objects with Precision
 
- The Power of Layers in 3ds Max: Organization Tips
 
- Using the Snap Tool for Accurate Modeling
 
- Basic Modeling Techniques: Box Modeling, Editable Poly
 
- Understanding Object Hierarchy and Grouping
 
- Creating Simple 3D Objects: Boxes, Spheres, and Cylinders
 
- Basic Lighting Setup: Using Standard Lights
 
- Simple Rendering Techniques in 3ds Max
 
- Using the Material Editor: Applying Colors and Textures
 
- Introduction to UV Mapping: Unwrapping Simple Objects
 
- Creating Your First 3D Scene: Combining Objects
 
- Working with the Perspective View and Camera Setup
 
- Exporting Models for 3D Printing and Game Engines
 
- Advanced Modeling: Using the Editable Poly Tools
 
- Creating Organic Models: Sculpting Techniques
 
- Using the Symmetry Modifier for Balanced Models
 
- Smoothing Techniques: MeshSmooth and TurboSmooth
 
- Understanding Modifiers: Lathe, Bend, and Twist
 
- Working with Compound Objects: Boolean Operations
 
- Modeling with the Proboolean Tool for Complex Shapes
 
- Subdividing Meshes for Complex Forms and Detail
 
- Texturing Basics: Applying Bitmap Textures
 
- Creating Custom Materials: Diffuse, Specular, and Bump Maps
 
- Advanced UV Mapping: Unwrapping and Packing Textures
 
- Displacement Mapping: Adding Surface Detail to Models
 
- Using the Slate Material Editor for Complex Materials
 
- Advanced Lighting Techniques: Using Photometric Lights
 
- Setting Up and Using IES Lights for Realistic Illumination
 
- Creating Realistic Shadows in 3ds Max
 
- Using Reflection and Refraction to Enhance Materials
 
- Using the Camera for Realistic Scene Composition
 
- Lighting Your Scene: Tips for Depth and Mood
 
- Creating Interior and Exterior Scenes with Natural Lighting
 
- Post-Processing in 3ds Max: Camera Effects and Rendering Settings
 
- Rendering Techniques with Scanline and Mental Ray
 
- Introduction to V-Ray for Rendering: Setting Up Your First Render
 
- Basic Animation Concepts: Keyframing and Motion Paths
 
- Using the Timeline for Basic Animation
 
- Animating Objects: Basic Position, Rotation, and Scale
 
- Introduction to Motion Curves and the Curve Editor
 
- Animating Materials and Lights for Dynamic Scenes
 
- Working with Particle Systems for Simple Effects
 
- Animating the Camera for Dynamic Shots
 
- Animating a Simple Character: Rigging the Basics
 
- Working with Constraints: Tracking and Linking Objects
 
- Using Path Constraints for Object Animation
 
- Introduction to Rigging: Creating a Simple Skeleton
 
- Animating a Character with Bones and Inverse Kinematics (IK)
 
- Understanding Keyframe Interpolation: Easing and Speed
 
- Biped Rigging for Character Animation
 
- Animating Facial Expressions and Lip Syncing
 
- Using the Motion Mixer to Blend Animations
 
- Basic Physics Simulations in 3ds Max: Gravity and Collision
 
- Advanced Character Rigging: Facial Rigging and Controls
 
- Mastering Biped: Customizing Biped for Unique Characters
 
- Rigging Complex Characters: Muscle Systems and Deformers
 
- Advanced IK/FK Setup: Creating Seamless Character Movement
 
- Animating with the Character Animation Toolkit (CAT)
 
- Using the Reactor Physics Engine for Advanced Simulations
 
- Particle Systems: Advanced Techniques for Creating Effects
 
- Creating Fluid and Smoke Simulations with FumeFX
 
- Creating Realistic Cloth Simulations with Cloth Modifier
 
- Using MassFX for Rigid Body Dynamics and Collisions
 
- Creating Realistic Hair and Fur with Hair and Fur Modifier
 
- Advanced Material Creation with V-Ray and Arnold
 
- Creating Photorealistic Shaders: PBR and Advanced Material Techniques
 
- Using V-Ray for Advanced Lighting and Render Settings
 
- Global Illumination and Caustics in V-Ray
 
- Rendering with V-Ray: A Deep Dive into Settings and Optimization
 
- Introduction to Arnold Rendering for Advanced Photorealism
 
- Realistic Rendering of Architecture and Interiors
 
- Using the Render Elements for Compositing in Post-Production
 
- Creating Realistic Water and Ocean Simulations
 
- Character Animation: Advanced Walk Cycles and Movement
 
- Animating Complex Props: Rigging and Keyframing
 
- Animating Realistic Creature Movements: Four-Legged and Winged Creatures
 
- Advanced Camera Animation: Depth of Field and Cinematic Movement
 
- Using the Graph Editor for Precise Control Over Animation
 
- Rigging and Animating Vehicles and Machines
 
- Creating Complex Crowd Simulations with Particle Flow
 
- Animating Environmental Effects: Wind, Weather, and Time of Day
 
- Using Mocap Data for Realistic Character Animation
 
- Animating Clothes: Using Cloth Simulation for Realism
 
- Advanced Lighting Techniques: HDRI and Studio Lighting
 
- Advanced Post-Processing: Compositing in After Effects
 
- Understanding and Optimizing Render Settings for Speed and Quality
 
- Using the Slate Material Editor for Complex Shading Networks
 
- Advanced Use of Cameras for Cinematic Animation
 
- Creating Stylized Animation: Techniques for Cartoon and Exaggerated Styles
 
- Creating a Full Animation Pipeline in 3ds Max
 
- Motion Graphics and VFX: Using 3ds Max for Professional Video Work
 
- Rendering Animation: Outputting to Video, Image Sequences, and Movie Files
 
- Final Touches: Final Rendering and Exporting for Film and Games
 
This list is designed to take the reader through a journey from learning the basics of modeling, texturing, and lighting in 3ds Max to mastering advanced animation, rigging, and rendering techniques, preparing them for a career in 3D animation, game development, or visual effects.