While Selenium isn't the primary tool for in-game UI testing (it's designed for web UI), it can be useful for testing web-based game portals, launchers, storefronts, and companion apps. These chapter titles reflect that focus.
I. Selenium Fundamentals (Beginner - 20 Chapters)
- Introduction to Selenium and Automated Testing
- Setting Up Your Development Environment (Java, Python, etc.)
- Installing Selenium WebDriver and Browser Drivers
- Understanding the Selenium Architecture
- Locating Web Elements: IDs, Names, Class Names, etc.
- Basic WebDriver Commands: Navigation, Clicking, Typing
- Handling Browser Windows and Tabs
- Working with Different Browser Locators
- Introduction to TestNG or JUnit Frameworks
- Writing Your First Selenium Test Case
- Running Selenium Tests
- Understanding Test Reports and Logs
- Introduction to Page Object Model (POM)
- Implementing POM for Test Organization
- Handling Implicit and Explicit Waits
- Working with Dropdowns and Select Lists
- Handling Checkboxes and Radio Buttons
- Dealing with Alerts, Pop-ups, and Modals
- Taking Screenshots for Test Failures
- Your First Selenium Game Portal Test: Login Functionality
II. Intermediate Selenium for Game Web UIs (Intermediate - 30 Chapters)
- Advanced Locators: XPath and CSS Selectors
- Mastering XPath Expressions
- Advanced CSS Selector Techniques
- Handling Dynamic Web Elements
- Working with Tables and Web Grids
- Handling Frames and iFrames
- Working with JavaScript in Selenium
- Executing JavaScript Commands
- Handling AJAX Calls and Responses
- Working with Cookies and Local Storage
- Managing Browser Profiles and Options
- Cross-Browser Testing: Running Tests on Different Browsers
- Parallel Test Execution
- Introduction to Selenium Grid
- Setting Up a Selenium Grid for Distributed Testing
- Running Tests on Remote Machines
- Data-Driven Testing: Parameterizing Test Cases
- Reading Test Data from External Files (Excel, CSV)
- Working with Test Data Providers
- Handling File Uploads and Downloads
- Working with Date Pickers and Calendars
- Performing Mouse Actions: Hover, Drag and Drop
- Handling Keyboard Events: Sending Special Keys
- Working with WebSockets (for real-time game data display)
- Testing Game News and Updates Sections
- Testing Game Forums and Community Features
- Testing Game Leaderboards and Statistics
- Testing Game Account Management Features
- Integrating Selenium with CI/CD Pipelines
- Setting up Continuous Integration for Game Web UIs
III. Advanced Selenium & Game Web UI Testing (Advanced - 50 Chapters)
- Advanced Page Object Model Design Patterns
- Implementing Factory Design Pattern for POM
- Working with Singleton Pattern in Selenium
- Handling Complex Web UI Interactions
- Testing Web-Based Game Launchers
- Testing Game Storefronts and Purchase Flows
- Testing Game Download Managers
- Testing In-Browser Game Demos (if applicable)
- Integrating Selenium with Visual Testing Tools
- Visual Regression Testing for Game Web UIs
- Using Applitools or Percy for Visual Testing
- Testing Responsive Web Design for Game Portals
- Mobile Web UI Testing for Games
- Testing Game Companion Apps (web-based)
- Performance Testing with Selenium (Basic)
- Measuring Page Load Times
- Integrating Selenium with Performance Testing Tools
- Security Testing with Selenium (Basic)
- Identifying Security Vulnerabilities
- Integrating Selenium with Security Testing Tools
- Accessibility Testing with Selenium
- Testing for WCAG Compliance
- Integrating Selenium with Accessibility Testing Tools
- Reporting and Analysis of Test Results
- Generating Comprehensive Test Reports
- Integrating Selenium with Test Management Tools
- Using Jira or Zephyr for Test Management
- Customizing Selenium Reports
- Creating Custom Listeners and Reporters
- Handling Exceptions and Failures Gracefully
- Implementing Retry Mechanisms
- Working with Docker for Selenium Grid
- Setting up a Scalable Selenium Grid with Docker
- Cloud-Based Selenium Testing
- Using BrowserStack or Sauce Labs
- Integrating Selenium with Cloud Testing Platforms
- Advanced JavaScript Execution in Selenium
- Handling Asynchronous JavaScript Operations
- Working with Shadow DOM Elements
- Testing Web-Based Game Analytics Dashboards
- Automating User Acceptance Testing (UAT) for Game Web UIs
- Implementing Behavior-Driven Development (BDD) with Selenium
- Using Cucumber or JBehave for BDD
- Game UI Test Automation Best Practices
- Designing Maintainable and Scalable Test Suites
- Performance Optimization for Selenium Tests
- Troubleshooting Common Selenium Issues
- Staying Up-to-Date with Selenium and Game Web UI Technologies
- Building a Selenium Testing Framework for Game Web UIs
- Continuous Learning and Skill Development in Selenium for Game Dev.