While Selenium isn't the primary tool for in-game UI testing (it's designed for web UI), it can be useful for testing web-based game portals, launchers, storefronts, and companion apps.  These chapter titles reflect that focus.
I. Selenium Fundamentals (Beginner - 20 Chapters)
- Introduction to Selenium and Automated Testing
 
- Setting Up Your Development Environment (Java, Python, etc.)
 
- Installing Selenium WebDriver and Browser Drivers
 
- Understanding the Selenium Architecture
 
- Locating Web Elements: IDs, Names, Class Names, etc.
 
- Basic WebDriver Commands: Navigation, Clicking, Typing
 
- Handling Browser Windows and Tabs
 
- Working with Different Browser Locators
 
- Introduction to TestNG or JUnit Frameworks
 
- Writing Your First Selenium Test Case
 
- Running Selenium Tests
 
- Understanding Test Reports and Logs
 
- Introduction to Page Object Model (POM)
 
- Implementing POM for Test Organization
 
- Handling Implicit and Explicit Waits
 
- Working with Dropdowns and Select Lists
 
- Handling Checkboxes and Radio Buttons
 
- Dealing with Alerts, Pop-ups, and Modals
 
- Taking Screenshots for Test Failures
 
- Your First Selenium Game Portal Test: Login Functionality
 
II. Intermediate Selenium for Game Web UIs (Intermediate - 30 Chapters)
- Advanced Locators: XPath and CSS Selectors
 
- Mastering XPath Expressions
 
- Advanced CSS Selector Techniques
 
- Handling Dynamic Web Elements
 
- Working with Tables and Web Grids
 
- Handling Frames and iFrames
 
- Working with JavaScript in Selenium
 
- Executing JavaScript Commands
 
- Handling AJAX Calls and Responses
 
- Working with Cookies and Local Storage
 
- Managing Browser Profiles and Options
 
- Cross-Browser Testing: Running Tests on Different Browsers
 
- Parallel Test Execution
 
- Introduction to Selenium Grid
 
- Setting Up a Selenium Grid for Distributed Testing
 
- Running Tests on Remote Machines
 
- Data-Driven Testing: Parameterizing Test Cases
 
- Reading Test Data from External Files (Excel, CSV)
 
- Working with Test Data Providers
 
- Handling File Uploads and Downloads
 
- Working with Date Pickers and Calendars
 
- Performing Mouse Actions: Hover, Drag and Drop
 
- Handling Keyboard Events: Sending Special Keys
 
- Working with WebSockets (for real-time game data display)
 
- Testing Game News and Updates Sections
 
- Testing Game Forums and Community Features
 
- Testing Game Leaderboards and Statistics
 
- Testing Game Account Management Features
 
- Integrating Selenium with CI/CD Pipelines
 
- Setting up Continuous Integration for Game Web UIs
 
III. Advanced Selenium & Game Web UI Testing (Advanced - 50 Chapters)
- Advanced Page Object Model Design Patterns
 
- Implementing Factory Design Pattern for POM
 
- Working with Singleton Pattern in Selenium
 
- Handling Complex Web UI Interactions
 
- Testing Web-Based Game Launchers
 
- Testing Game Storefronts and Purchase Flows
 
- Testing Game Download Managers
 
- Testing In-Browser Game Demos (if applicable)
 
- Integrating Selenium with Visual Testing Tools
 
- Visual Regression Testing for Game Web UIs
 
- Using Applitools or Percy for Visual Testing
 
- Testing Responsive Web Design for Game Portals
 
- Mobile Web UI Testing for Games
 
- Testing Game Companion Apps (web-based)
 
- Performance Testing with Selenium (Basic)
 
- Measuring Page Load Times
 
- Integrating Selenium with Performance Testing Tools
 
- Security Testing with Selenium (Basic)
 
- Identifying Security Vulnerabilities
 
- Integrating Selenium with Security Testing Tools
 
- Accessibility Testing with Selenium
 
- Testing for WCAG Compliance
 
- Integrating Selenium with Accessibility Testing Tools
 
- Reporting and Analysis of Test Results
 
- Generating Comprehensive Test Reports
 
- Integrating Selenium with Test Management Tools
 
- Using Jira or Zephyr for Test Management
 
- Customizing Selenium Reports
 
- Creating Custom Listeners and Reporters
 
- Handling Exceptions and Failures Gracefully
 
- Implementing Retry Mechanisms
 
- Working with Docker for Selenium Grid
 
- Setting up a Scalable Selenium Grid with Docker
 
- Cloud-Based Selenium Testing
 
- Using BrowserStack or Sauce Labs
 
- Integrating Selenium with Cloud Testing Platforms
 
- Advanced JavaScript Execution in Selenium
 
- Handling Asynchronous JavaScript Operations
 
- Working with Shadow DOM Elements
 
- Testing Web-Based Game Analytics Dashboards
 
- Automating User Acceptance Testing (UAT) for Game Web UIs
 
- Implementing Behavior-Driven Development (BDD) with Selenium
 
- Using Cucumber or JBehave for BDD
 
- Game UI Test Automation Best Practices
 
- Designing Maintainable and Scalable Test Suites
 
- Performance Optimization for Selenium Tests
 
- Troubleshooting Common Selenium Issues
 
- Staying Up-to-Date with Selenium and Game Web UI Technologies
 
- Building a Selenium Testing Framework for Game Web UIs
 
- Continuous Learning and Skill Development in Selenium for Game Dev.