Here are 100 chapter titles for a Blender course geared towards game development, progressing from beginner to advanced:
I. Blender Fundamentals (Beginner - 20 Chapters)
- Introduction to the Blender Interface
- Navigation and Viewport Controls
- Object Creation: Primitives and Basic Shapes
- Transformations: Move, Rotate, Scale
- Selection Techniques and Object Grouping
- Working with Layers and Collections
- Introduction to Modifiers: Non-Destructive Editing
- Basic Modeling Techniques: Extrude, Bevel, Inset
- Understanding Polygon Modeling
- Introduction to UV Unwrapping
- Material Basics: Principled BSDF Shader
- Texture Mapping Fundamentals
- Rendering Basics: Eevee and Cycles
- Introduction to Lighting in Blender
- Working with Cameras
- Importing and Exporting Game Assets (FBX, glTF)
- Setting Project Units and Preferences
- Customizing the Blender Interface
- Keyboard Shortcuts and Efficiency Tips
- Your First Game Asset: A Low-Poly Model
II. Intermediate Modeling & Texturing (Intermediate - 30 Chapters)
- Advanced Polygon Modeling Techniques: Bridging, Welding, Cutting
- Subdivision Surface Modeling
- Creating High-Poly Models for Baking
- UV Unwrapping Complex Models
- Texturing Workflows for Games: PBR and Spec/Gloss
- Creating Textures in External Programs (Photoshop, Substance Painter)
- Baking Normal Maps and Other Maps
- Working with Material Instances and Variations
- Introduction to Character Modeling
- Modeling Game Props: Weapons, Furniture, etc.
- Environment Modeling Basics: Creating Modular Assets
- Creating LODs (Levels of Detail) for Game Assets
- Optimizing Models for Real-Time Performance
- Understanding Game Asset Pipelines
- Working with Blender's UV Editor
- Advanced Material Techniques: Blending and Layering
- Introduction to Rigging and Skinning
- Setting Up a Basic Skeleton (Armature)
- Skinning a Character Model
- Introduction to Animation in Blender
- Creating Simple Animations: Walk Cycles, Idle Animations
- Exporting Animations for Game Engines
- Working with Constraints and Drivers
- Introduction to Particle Systems
- Creating Special Effects with Particles
- Rendering Game Assets with Transparency
- Understanding Alpha Channels and Masks
- Working with Displacement Maps
- Introduction to Geometry Nodes
- Procedural Modeling with Geometry Nodes
III. Advanced Techniques & Game-Specific Workflows (Advanced - 50 Chapters)
- Advanced Character Modeling Techniques: Anatomy and Proportions
- Creating Realistic Hair and Fur
- Sculpting in Blender
- Retopology Techniques for Optimized Models
- Advanced UV Mapping and Packing
- Creating Tileable Textures
- Procedural Texture Generation with Blender's Nodes
- Advanced Rigging and Skinning Techniques: Joint Placement and Weight Painting
- Creating Complex Rigs: Facial Rigs, Vehicle Rigs
- Animation Principles and Techniques
- Creating Realistic Animations: Lip Syncing, Acting
- Working with Motion Capture Data
- Advanced Particle System Techniques: Simulations and Effects
- Creating Volumetric Effects
- Rendering with Different Render Engines (Cycles, Eevee, Workbench)
- Optimizing Rendering Settings for Performance
- Introduction to Game Engine Integration (Unity, Unreal Engine)
- Exporting Assets to Unity
- Exporting Assets to Unreal Engine
- Working with glTF and FBX Formats
- Creating Custom Export Scripts (Python)
- Advanced Shader Creation in Blender (Node-Based)
- Understanding Shader Languages (GLSL)
- Creating Custom Shaders for Games
- Baking Lighting and Shadows (Lightmaps)
- Ambient Occlusion Baking
- Optimizing Game Environments for Lighting
- Level Design in Blender: Blockouts and Greyboxing
- Creating Prefabs for Game Levels
- Working with Terrain in Blender
- Creating Realistic Landscapes
- Introduction to Blender's Python API
- Developing Custom Tools and Add-ons
- Scripting for Game Development Workflows
- Pipeline Development for Game Studios
- Version Control for Blender Files (Git)
- Collaborative Workflows in Blender
- Performance Optimization for Large Scenes
- Troubleshooting Common Blender Issues
- Staying Up-to-Date with Blender Features
- Building a Blender Portfolio for Games
- Job Hunting in the Game Industry
- Freelancing as a Blender Artist
- The Future of 3D Modeling for Games
- Emerging Technologies in Game Art
- VR and AR Development with Blender
- Mobile Game Asset Creation in Blender
- Blender for Real-Time Rendering
- Blender's Game Engine (Armory 3D)
- Continuous Learning and Skill Development in Blender