In competitive programming, every domain has its own flavor. Dynamic programming brings structure, graph theory brings connectivity, number theory brings elegance, and greedy problems bring intuition. But geometry—geometry brings something entirely different. It brings the feeling of working with shapes, distances, angles, directions, and invisible boundaries drawn in space. It brings the realization that even a simple line segment can hide more complexity than an entire array. And once you start solving geometry problems in contests, you begin to appreciate just how rich and rewarding this field is.
Geometry algorithms are often seen as intimidating, especially by programmers who are more comfortable with discrete logic. The moment a problem mentions coordinates, circles, or polygons, many contestants start feeling uneasy. There’s a fear of precision errors, strange edge cases, complex formulas, and implementations that seem too fragile. But beneath this reputation lies a world full of powerful techniques, elegant reasoning, and some of the most beautiful problems you’ll encounter in programming competitions.
This course of 100 articles has been crafted to remove the hesitation around geometry and replace it with confidence. The goal is to help you see geometry as something natural, intuitive, and approachable—a toolkit you can rely on during contests rather than a topic you hope doesn’t appear.
Geometry problems appear in nearly every major programming contest platform. Whether you’re practicing for Codeforces, AtCoder, CodeChef, ICPC, Google Kick Start, Meta Hacker Cup, or LeetCode’s harder challenges, geometry finds its way into the problem sets. Some contests include pure geometry questions, where you’re directly asked to compute distances, intersections, areas, or projections. Others embed geometry subtly inside graph problems, physics simulations, grid-based puzzles, or spatial constraints.
The reason geometry is so important is that it models real-world relationships in a way no other domain can. Whenever you need to compute interactions between objects in space, geometry comes into play. Points, lines, polygons, circles, vectors, half-planes—these are the building blocks of spatial reasoning. And because competitive programming is designed to test reasoning across a wide range of problem types, geometry naturally plays a powerful role.
But more than just solving direct geometry problems, learning geometry algorithms improves your overall thinking. It teaches you to handle precision carefully, to consider degenerate cases, to visualize configurations, and to develop patience with details. All of these skills help tremendously in other domains as well.
Almost every competitive programmer remembers the first time they saw a computational geometry problem and felt completely lost. There’s something about the combination of floating-point numbers, angle calculations, orientation tests, and condition-heavy logic that makes geometry seem far more technical than it actually is. Even simple tasks like determining whether two line segments intersect can become confusing without a clear method.
Part of the difficulty comes from the fact that geometry breaks the neatness of integer-based problems. When working with arrays, graphs, or DP tables, everything is discrete. With geometry, the world becomes continuous. Boundaries matter. Precision matters. Equations matter. And slight errors can snowball into incorrect results.
But here’s the truth: once you learn the core tools and patterns, geometry becomes incredibly manageable. There are standard formulas and techniques that solve 90% of the problems you’ll face. There are geometric primitives that act as building blocks for more complex algorithms. And the rest comes from gaining intuition and practicing implementations until they feel natural.
This course will focus heavily on building both understanding and comfort—so that geometry problems stop feeling mysterious and start feeling like familiar, solvable puzzles.
If combinatorics is about counting and graph theory is about connections, geometry is about relationships. It’s about how objects interact in space, how they move, how they overlap, and how they align. Solving geometry problems teaches you a very spatial kind of thought process, one that isn’t always present in other CP topics.
You begin to visualize before you code.
You begin to reason about directions and boundaries.
You start catching degenerate cases—collinearity, overlapping, parallel lines—before they surprise you.
You learn to break complex shapes into simple components.
You get better at building robust algorithms that can handle tricky inputs.
These are not skills that belong only to geometry—they make you a more well-rounded programmer in every sense. Many of the most successful competitive programmers cite geometry as one of the subjects that shaped their analytical ability the most. It forces precision, but also creativity. It demands visualization, but also logic.
When geometry appears in contests, it does so in different forms. Some problems are classical, some are inventive, and some combine geometry with other domains.
Here are common areas where geometry algorithms shine:
Even problems that do not explicitly state they are geometry questions may involve geometric logic. For instance, nearest pair problems, movement simulation, grid-based line tracing, robotic motion, and visibility computations all rely on geometric principles.
One of the goals of this course is to help you recognize when geometry is hiding in plain sight. Many problems become significantly simpler once you identify the geometric core inside them.
If there is one obstacle that stops beginners from enjoying geometry, it is the fear of precision errors. Floating-point numbers can be unpredictable. Tiny errors can lead to incorrect comparisons, and tricky corner cases often depend on exact equality. On top of that, coding geometry requires handling special situations like collinear points, parallel lines, and overlapping segments.
But precision is not something to fear—it is something to manage.
Throughout this course, we will approach precision as a technical skill. You’ll learn reliable strategies such as:
Precision is a learned skill, just like modular arithmetic or memory optimization. The more you practice with proper methods, the more confident you’ll become. By the end of this course, floating-point issues will be something you can navigate with ease rather than something that causes anxiety.
One of the biggest misconceptions beginners have is that geometry is mostly about memorizing formulas. While formulas do play a role, they are not the heart of geometry algorithms. Geometry is about reasoning with shapes, figuring out relationships, and using step-by-step logic to reach conclusions.
For example, the convex hull isn’t just a formula—it’s the idea of peeling off the outer layer of points. The sweep line algorithm isn’t just implementation complexity—it’s the concept of scanning space systematically. Rotating calipers aren’t difficult—they simply extend the convex hull idea to solve optimization tasks elegantly.
By focusing on concepts and insights first, then moving to implementation, this course will ensure that you truly understand the geometric tools at your disposal. That deeper understanding will help you apply them far more accurately than memorizing any single formula.
Over time, you’ll start recognizing the different “signatures” that indicate a geometry-heavy solution is needed. These signatures often show up when:
As we go through the course, you’ll become better at spotting these patterns. With experience, a problem that once seemed untouchable will now feel familiar. This recognition alone is a massive boost during competitions, where time is limited and clarity is everything.
Geometry algorithms must be both mathematically correct and computationally efficient. Some problems involve thousands or millions of points, and brute force will simply not work. Therefore, an important part of this course will be understanding how complexity plays into geometry problems.
You’ll learn how to choose the right tools:
Efficiency matters, especially when geometry problems combine heavy mathematics with strict time limits. This course will prepare you for those constraints so you can solve not just the problem, but solve it fast.
One of the underrated pleasures of geometry in competitive programming is its visual nature. Unlike many other CP topics where everything happens inside arrays and loops, geometry stimulates the imagination. Every problem becomes a tiny drawing inside your mind—lines crossing, shapes rotating, areas growing or shrinking.
Many contestants even keep a pen and paper beside them specifically for geometry problems. A quick sketch can reveal insights that might otherwise stay hidden. As you go deeper into this course, sketching shapes, visualizing intersections, and drawing configurations will become second nature. And the more you visualize, the faster intuitive solutions appear.
Geometry is a rare blend of art and logic, making it one of the most enjoyable topics in competitive programming.
As you move through this course, you’ll gradually build a complete understanding of geometry algorithms—from the most basic ideas to advanced topics that only appear in high-level contests. The journey will start with simple foundations: points, vectors, distances, and orientation tests. Then it will move through classical algorithms, computational techniques, optimization tools, geometric data structures, and advanced theorems used in top-tier contests.
But beyond the content, this course aims to give you something deeper: geometric instinct. When you gain that instinct, everything else becomes easier. You’ll spot patterns faster, handle precision calmly, and construct solutions with a clarity you didn’t have before.
By the end of the 100 articles, geometry will no longer be the topic you fear encountering—it will be one of your strengths.
Geometry algorithms reward patience, curiosity, and consistency. You don’t need to be a math prodigy to master them. You only need the willingness to understand relationships, practice visual thinking, and build robust implementations. Every great competitive programmer who excels at geometry started where you are now—uncertain, curious, and perhaps a little apprehensive.
But with practice, clarity comes. And with clarity, geometry becomes one of the most enjoyable areas in the entire competitive programming world.
Welcome to this journey. Let’s make geometry your new strength.
1. Introduction to Geometry Algorithms in Competitive Programming
2. Basic Geometric Terminology and Definitions
3. Understanding Points, Lines, and Segments
4. 2D Coordinate Geometry Basics
5. Distance Formula in 2D Geometry
6. Slope of a Line: Introduction and Applications
7. Midpoint and Perpendicular Bisectors
8. Area of Triangle Using Determinants
9. Basic Geometry Problems in Competitive Programming
10. Understanding Convex Hulls and Their Importance
11. Brute Force Algorithms in Geometry
12. Line Intersections in 2D Geometry
13. Geometry of Polygons: Definitions and Properties
14. Basic Polygon Area Computation
15. Point-in-Polygon Test: Simple Algorithms
16. Collinearity of Points in 2D
17. Convex and Concave Polygons
18. Geometric Transformations: Translation, Rotation, and Scaling
19. Introduction to Angle Calculation in Geometry
20. Using the Cross Product in Geometry
21. Convex Hull Algorithms: Introduction and Definitions
22. Graham Scan Algorithm for Convex Hull
23. Jarvis March (Gift Wrapping) Algorithm
24. Understanding Computational Geometry in the Context of Convex Hulls
25. Line Segment Intersection Using Sweep Line Algorithm
26. Basic Geometric Properties of Circles
27. Tangents to Circles: Algorithms and Applications
28. Point-in-Polygon Test: Winding Number Algorithm
29. Intersection of Two Line Segments
30. Geometric Primitives in Computational Geometry
31. Polygon Triangulation Algorithms
32. Sweepline Algorithm for Polygon Problems
33. Voronoi Diagrams and Delaunay Triangulation
34. Computing the Area of a Polygon
35. Angle Between Two Vectors
36. Rotating Calipers Technique for Geometric Problems
37. Geometric Applications of the Euclidean Algorithm
38. Convex Hull in Higher Dimensions
39. Efficient Computation of the Convex Hull Using QuickHull
40. Point Location Algorithms in Geometry
41. Advanced Convex Hull Algorithms: Divide and Conquer
42. Line Segment Intersection in Computational Geometry
43. Segment Tree for Range Queries in Geometry
44. Geometric Transformations: Homogeneous Coordinates
45. Geometric Searching: K-D Trees for Spatial Data
46. Computing the Closest Pair of Points
47. Advanced Polygon Intersection Algorithms
48. Dynamic Convex Hull Algorithms
49. Geometric Range Searching Using Quadtrees
50. Geometric Applications of Binary Search
51. Geometric Algorithms for Collision Detection
52. Computing the Voronoi Diagram Efficiently
53. Convex Hull with Dynamic Edge Insertion and Deletion
54. Computing the Smallest Enclosing Circle
55. Geometric Properties of 3D Convex Hulls
56. Computing the Diameter of a Convex Polygon
57. Geometric Algorithms in 3D: Plane Intersection
58. Computing the Shortest Path in a Polygonal Region
59. Geometric Applications of Dynamic Programming
60. Calculating Geometric Center (Centroid) of a Polygon
61. Advanced Sweep Line Algorithms in Computational Geometry
62. Closest Pair in Higher Dimensions Using Divide and Conquer
63. Computing the Visibility Polygon in Computational Geometry
64. 3D Geometry Algorithms: Convex Hull and Intersection
65. Geometric Search Algorithms: Range Queries and Point Location
66. Point Location in Non-Convex Polygons
67. Geometric Clustering Algorithms: K-Means and Others
68. Polygon Clipping Algorithms
69. Geometric Algorithms for Robotics and Motion Planning
70. Geometric Applications in Computer Graphics
71. Computing the Intersection of Two Circles
72. Geometric Properties of Ellipses and Parabolas
73. Computing the Angle Between Two Line Segments
74. Geometric Algorithms for Computing Voronoi Diagrams
75. Geometric Search Algorithms for Multiple Queries
76. Computing Visibility in 3D Space
77. Voronoi Diagrams and Delaunay Triangulation in 3D
78. Geometric Optimization: Minimizing Distances
79. Geometric Algorithms for Terrain Representation
80. Geometric Algorithms for Pathfinding and Navigation
81. Computing the Convex Hull in Higher-Dimensional Spaces
82. Geometric Data Structures: Segment Trees and Range Trees
83. Efficient Algorithms for Geometric Intersection Problems
84. Geometric Algorithms for Texture Mapping and 3D Models
85. Computing the Maximum Area of a Polygon
86. Geometric Algorithms for Quadratic and Cubic Surfaces
87. Geometric Algorithms in Computational Biology
88. Handling Precision Issues in Floating-Point Geometry
89. Computing the Largest Empty Circle in a Set of Points
90. Geometric Algorithms for Geospatial Data Analysis
91. Geometric Algorithms for Pattern Recognition
92. Sweep Line Algorithm for 2D Line Intersection
93. Computing the Circumscribed Circle of a Triangle
94. Geometric Applications in Computer Vision
95. Geometric Algorithms for Image Segmentation
96. Computing the Convex Hull in the Presence of Obstacles
97. Advanced Techniques in Polygon Boolean Operations
98. Computing the Smallest Bounding Box for a Set of Points
99. Geometric Applications of Fast Fourier Transform (FFT)
100. Optimizing Geometric Algorithms for Large-Scale Problems